Commit Graph
6 Commits
Author SHA1 Message Date
alphafetusandClaude Sonnet 5 fb64fa50e4 wip: checkpoint mid-refactor of asset loading before submesh work
Moves mesh/material loaders under src/assets/loaders, renames Mesh to
MeshHandle, and begins scaffolding the material loader. Known-broken
build state (MeshRegistry::from_scene call site and asset_manager
mesh registration are out of sync) — committed as a rollback point
before implementing submeshes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
2026-09-10 11:20:39 -04:00
alphafetus 8683f8b565 feat: additional implementation of renderer 2026-08-25 10:31:36 -04:00
alphafetus 639875b603 feat: switch to gltf crate and remove easy_gltf
This is because easy_gltf did not expose texture information, which the gltf crate did.
2026-08-13 07:12:21 -04:00
alphafetus 5eb71f06cf feat: implement gltf loader 2026-08-08 13:43:52 -04:00
alphafetus 41ed63e732 fix: rendering now displays using camera uniforms 2026-05-10 22:15:39 -04:00
alphafetus 2a1beaca43 chore: add temporary testing meshes and scene 2026-05-10 17:33:24 -04:00