Files
vulkan-test-rs/test_scene.scene
T
alphafetusandClaude Sonnet 5 fb64fa50e4 wip: checkpoint mid-refactor of asset loading before submesh work
Moves mesh/material loaders under src/assets/loaders, renames Mesh to
MeshHandle, and begins scaffolding the material loader. Known-broken
build state (MeshRegistry::from_scene call site and asset_manager
mesh registration are out of sync) — committed as a rollback point
before implementing submeshes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
2026-09-10 11:20:39 -04:00

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{
"name": "Testing Scene",
"mesh_paths": {
"trooper": "meshes/clone_trooper/scene.gltf",
"gunship": "meshes/laat_gltf/scene.gltf",
"helmet": "meshes/DamagedHelmet.glb"
},
"instances": {
"gunship": {
"translation": [
0.0,
0.0,
0.0
],
"rotation": [
0.0,
3.14,
0.0
],
"scale": [
1.0,
1.0,
1.0
]
}
}
}