alphafetusandClaude Sonnet 5 fb64fa50e4 wip: checkpoint mid-refactor of asset loading before submesh work
Moves mesh/material loaders under src/assets/loaders, renames Mesh to
MeshHandle, and begins scaffolding the material loader. Known-broken
build state (MeshRegistry::from_scene call site and asset_manager
mesh registration are out of sync) — committed as a rollback point
before implementing submeshes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
2026-09-10 11:20:39 -04:00
2026-04-16 11:45:26 -04:00
2026-05-08 16:51:18 -04:00
2026-08-08 13:44:22 -04:00
2026-04-16 11:45:26 -04:00
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Description
A simple Vulkan rendering engine, written in Rust.
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