feat: implement gltf loader
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@@ -1,25 +1,26 @@
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{
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"name": "Testing Scene",
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"mesh_paths": {
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"gunship": "laat_gunship/scene.obj"
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"gunship": "meshes/laat_gunship/scene.obj",
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"trooper": "meshes/clone_trooper/scene.gltf"
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},
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"instances": {
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"gunship": {
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"translation": [
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0.0,
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0.0,
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0.0
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],
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"rotation": [
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0.0,
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0.0,
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0.0
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],
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"scale": [
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1.0,
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1.0,
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1.0
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]
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"trooper": {
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"translation": [
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0.0,
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0.0,
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0.0
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],
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"rotation": [
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0.0,
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0.0,
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0.0
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],
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"scale": [
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20.0,
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20.0,
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20.0
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]
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}
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}
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}
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