wip: checkpoint mid-refactor of asset loading before submesh work
Moves mesh/material loaders under src/assets/loaders, renames Mesh to MeshHandle, and begins scaffolding the material loader. Known-broken build state (MeshRegistry::from_scene call site and asset_manager mesh registration are out of sync) — committed as a rollback point before implementing submeshes. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
This commit is contained in:
1 parent
363c21136d
commit
fb64fa50e4
15 files changed
+141
-51
No files matched your search
@@ -0,0 +1,57 @@
|
|||||||
|
use std::path::Path;
|
||||||
|
use std::sync::Arc;
|
||||||
|
use anyhow::Result;
|
||||||
|
use vulkano::memory::allocator::MemoryAllocator;
|
||||||
|
use crate::assets::loaders::material::mat_loader::MaterialLoader;
|
||||||
|
use crate::assets::loaders::mesh_loader::MeshLoader;
|
||||||
|
use crate::common::material::MaterialRegistry;
|
||||||
|
use crate::common::mesh::{MeshHandle, MeshRegistry};
|
||||||
|
|
||||||
|
/// A manager that controls all assets used for display. It handles loading all meshes, materials,
|
||||||
|
/// and textures for now.
|
||||||
|
pub struct AssetManager {
|
||||||
|
/// The asset manager's [`MeshRegistry`].
|
||||||
|
mesh_registry: MeshRegistry,
|
||||||
|
/// The asset manager's [`MaterialRegistry`].
|
||||||
|
material_registry: MaterialRegistry,
|
||||||
|
|
||||||
|
// Loaders
|
||||||
|
mesh_loader: MeshLoader,
|
||||||
|
material_loader: MaterialLoader,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AssetManager {
|
||||||
|
/// Creates a new `AssetManager` instance.
|
||||||
|
pub fn new(allocator: Arc<dyn MemoryAllocator>) -> Self {
|
||||||
|
let mesh_registry = MeshRegistry::new(allocator.clone());
|
||||||
|
let material_registry = MaterialRegistry::new();
|
||||||
|
Self {
|
||||||
|
mesh_registry,
|
||||||
|
material_registry,
|
||||||
|
mesh_loader: MeshLoader::new(),
|
||||||
|
material_loader: MaterialLoader::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Loads a full model from its file path. This loads the model's mesh, textures, and material
|
||||||
|
/// definitions, registers them with the `AssetLoader`'s registries, and prepares them for
|
||||||
|
/// display. Returns a blank `Result` indicating success or failure.
|
||||||
|
///
|
||||||
|
/// This method will attempt to auto-generate IDs for materials and textures if they do not have
|
||||||
|
/// any preconfigured, using the ID of the mesh and the type of resource being stored.
|
||||||
|
pub fn load_model<P: AsRef<Path>>(&mut self, mesh_id: String, path: P) -> Result<()> {
|
||||||
|
// Load and register all materials first - submeshes will reference these materials.
|
||||||
|
let materials = self.material_loader.load_materials(&path)?;
|
||||||
|
|
||||||
|
// Load and register the mesh using the materials
|
||||||
|
let mesh = self.mesh_loader.load_mesh(&path)?;
|
||||||
|
self.mesh_registry.register(mesh_id, mesh);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Loads all information from a scene, returning an empty `Result` indicating success or failure.
|
||||||
|
pub fn load_scene<P: AsRef<Path>>(&self, path: P) -> Result<()> {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
+12
-2
@@ -1,12 +1,22 @@
|
|||||||
|
use crate::assets::loaders::material::mat_loader::{MaterialFileLoader, MaterialInfo};
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use crate::loaders::material::mat_loader::{MaterialFileLoader, MaterialInfo};
|
|
||||||
|
|
||||||
pub struct GltfMaterialLoader;
|
pub struct GltfMaterialLoader;
|
||||||
|
|
||||||
impl MaterialFileLoader for GltfMaterialLoader {
|
impl MaterialFileLoader for GltfMaterialLoader {
|
||||||
fn load_material(&self, path: &Path) -> anyhow::Result<MaterialInfo> {
|
fn load_materials(&self, path: &Path) -> anyhow::Result<Vec<MaterialInfo>> {
|
||||||
let (document, buffers, images) = gltf::import(path)?;
|
let (document, buffers, images) = gltf::import(path)?;
|
||||||
|
|
||||||
|
for material in document.materials() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for scene in document.scenes() {
|
||||||
|
for node in scene.nodes() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// We just want to read through the information to see what kinds of materials are available.
|
// We just want to read through the information to see what kinds of materials are available.
|
||||||
// I'm not sure how gltf defines materials, especially if they're applied to specific sets
|
// I'm not sure how gltf defines materials, especially if they're applied to specific sets
|
||||||
// of vertices.
|
// of vertices.
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
|
use crate::assets::loaders::material::gltf_mat_loader::GltfMaterialLoader;
|
||||||
|
use anyhow::Result;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use thiserror::Error;
|
use thiserror::Error;
|
||||||
use anyhow::Result;
|
|
||||||
use crate::loaders::material::gltf_mat_loader::GltfMaterialLoader;
|
|
||||||
|
|
||||||
#[derive(Error, Debug)]
|
#[derive(Error, Debug)]
|
||||||
pub enum MaterialLoaderError {
|
pub enum MaterialLoaderError {
|
||||||
@@ -29,18 +29,16 @@ impl MaterialLoader {
|
|||||||
Self { loaders }
|
Self { loaders }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Loads a material from the given path. Note that some materials are loaded through their
|
/// Loads all materials from the given path. Refer to the [`MaterialLoader`] for more information
|
||||||
/// mesh's file (GLTF embeds materials, however OBJ files have a separate .mtl file). These
|
|
||||||
/// quirks must be handled differently. Refer to the [`MaterialLoader`] for more information
|
|
||||||
/// on supported material files and which files to target.
|
/// on supported material files and which files to target.
|
||||||
pub fn load_material<P: AsRef<Path>>(&mut self, path: P) -> Result<MaterialInfo> {
|
pub fn load_materials<P: AsRef<Path>>(&mut self, path: P) -> Result<Vec<MaterialInfo>> {
|
||||||
let path = path.as_ref();
|
let path = path.as_ref();
|
||||||
let file_ext = path.extension().and_then(|ext| ext.to_str())
|
let file_ext = path.extension().and_then(|ext| ext.to_str())
|
||||||
.ok_or(MaterialLoaderError::MissingExtension)?;
|
.ok_or(MaterialLoaderError::MissingExtension)?;
|
||||||
|
|
||||||
self.loaders.get(file_ext)
|
self.loaders.get(file_ext)
|
||||||
.ok_or(MaterialLoaderError::ExtensionNotSupported(file_ext.to_string()))?
|
.ok_or(MaterialLoaderError::ExtensionNotSupported(file_ext.to_string()))?
|
||||||
.load_material(path)
|
.load_materials(path)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,5 +77,5 @@ pub struct MaterialUniforms {
|
|||||||
/// A trait that must be implemented on all material loaders. Ensures consistent material
|
/// A trait that must be implemented on all material loaders. Ensures consistent material
|
||||||
/// import/load information.
|
/// import/load information.
|
||||||
pub trait MaterialFileLoader {
|
pub trait MaterialFileLoader {
|
||||||
fn load_material(&self, path: &Path) -> anyhow::Result<MaterialInfo>;
|
fn load_materials(&self, path: &Path) -> anyhow::Result<Vec<MaterialInfo>>;
|
||||||
}
|
}
|
||||||
File renamed without changes.
@@ -1,8 +1,8 @@
|
|||||||
use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
|
use crate::assets::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use std::path::Path;
|
|
||||||
use gltf::buffer::Data;
|
use gltf::buffer::Data;
|
||||||
use nalgebra::{Matrix4, Vector4};
|
use nalgebra::{Matrix4, Vector4};
|
||||||
|
use std::path::Path;
|
||||||
|
|
||||||
pub struct GltfLoader;
|
pub struct GltfLoader;
|
||||||
|
|
||||||
@@ -58,6 +58,9 @@ impl GltfLoader {
|
|||||||
indices.push(index + vert_offset);
|
indices.push(index + vert_offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
primitive.material().pbr_metallic_roughness()
|
||||||
|
.metallic_factor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
use super::gltf_loader::*;
|
use super::gltf_loader::*;
|
||||||
use crate::loaders::mesh::obj_loader::ObjLoader;
|
use crate::assets::loaders::mesh::obj_loader::ObjLoader;
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
@@ -33,10 +33,12 @@ pub enum MeshLoaderError {
|
|||||||
/// - `.gltf`
|
/// - `.gltf`
|
||||||
/// - `.obj`
|
/// - `.obj`
|
||||||
pub struct MeshLoader {
|
pub struct MeshLoader {
|
||||||
|
/// The list of mesh loaders.
|
||||||
loaders: HashMap<String, Box<dyn MeshFileLoader>>,
|
loaders: HashMap<String, Box<dyn MeshFileLoader>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MeshLoader {
|
impl MeshLoader {
|
||||||
|
/// Creates a new `MeshLoader` instance.
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
let mut loaders = HashMap::new();
|
let mut loaders = HashMap::new();
|
||||||
loaders.insert(
|
loaders.insert(
|
||||||
File renamed without changes.
@@ -1,5 +1,4 @@
|
|||||||
use crate::gpu::vertex3::Vertex3;
|
use crate::assets::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
|
||||||
use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
|
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use wavefront::Obj;
|
use wavefront::Obj;
|
||||||
|
|
||||||
File renamed without changes.
@@ -0,0 +1,2 @@
|
|||||||
|
pub mod asset_manager;
|
||||||
|
pub(crate) mod loaders;
|
||||||
@@ -1,13 +1,15 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
use std::sync::Arc;
|
||||||
|
use vulkano::memory::allocator::MemoryAllocator;
|
||||||
|
|
||||||
pub struct MaterialRegistry {
|
pub struct MaterialRegistry {
|
||||||
materials: HashMap<String, Material>,
|
materials: HashMap<String, Material>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MaterialRegistry {
|
impl MaterialRegistry {
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
Self {
|
Self {
|
||||||
materials: HashMap::new(),
|
materials: HashMap::new()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+45
-27
@@ -1,24 +1,19 @@
|
|||||||
|
use crate::assets::loaders::mesh_loader::{MeshInfo, MeshLoader};
|
||||||
use crate::common::scene::Scene;
|
use crate::common::scene::Scene;
|
||||||
use crate::gpu::vertex3::Vertex3;
|
use crate::gpu::vertex3::Vertex3;
|
||||||
use crate::loaders::mesh_loader::{MeshInfo, MeshLoader};
|
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
|
use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
|
||||||
use vulkano::memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter};
|
use vulkano::memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter};
|
||||||
use wavefront::Obj;
|
|
||||||
|
|
||||||
/// This struct is slightly misleading - it doesn't actually contain the mesh information, but
|
/// This struct is slightly misleading - it doesn't actually contain the mesh information, but
|
||||||
/// the locations of the mesh's information in the overall application's vertex buffer, index buffer,
|
/// the locations of the mesh's information in the overall application's vertex buffer, index buffer,
|
||||||
/// and other such structures.
|
/// and other such structures.
|
||||||
///
|
///
|
||||||
/// Once loaded, the mesh should be accessible via ID through a registry-type struct, which simply
|
/// That means that this `MeshHandle` struct is actually just an entry within that registry. They
|
||||||
/// maintains the list of meshes that have been loaded by the application so far and which assigns
|
/// should never be edited or created manually.
|
||||||
/// the correct indices for buffer-to-render logic.
|
|
||||||
///
|
|
||||||
/// That means that this `Mesh` struct is actually just an entry within that registry. They should
|
|
||||||
/// rarely be used directly, and should never be edited.
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Mesh {
|
pub struct MeshHandle {
|
||||||
pub id: String,
|
pub id: String,
|
||||||
pub vertex_loc: usize,
|
pub vertex_loc: usize,
|
||||||
pub vertex_count: usize,
|
pub vertex_count: usize,
|
||||||
@@ -26,26 +21,48 @@ pub struct Mesh {
|
|||||||
pub index_count: usize,
|
pub index_count: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Mesh {}
|
impl MeshHandle {}
|
||||||
|
|
||||||
|
type VertexBuffer = Arc<Subbuffer<[Vertex3]>>;
|
||||||
|
type IndexBuffer = Arc<Subbuffer<[u32]>>;
|
||||||
|
|
||||||
/// # Mesh Registry
|
/// # Mesh Registry
|
||||||
/// A wrapper around a series of [`Mesh`] structs, keyed by a unique ID, and the buffers that are
|
/// A wrapper around a series of [`MeshHandle`] structs, keyed by a unique ID, and the buffers that are
|
||||||
/// used by the rendering pipeline.
|
/// used by the rendering pipeline.
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct MeshRegistry {
|
pub struct MeshRegistry {
|
||||||
pub meshes: HashMap<String, Mesh>,
|
/// The map of mesh IDs and their display handles.
|
||||||
|
pub meshes: HashMap<String, MeshHandle>,
|
||||||
|
/// The memory allocator this registry should use.
|
||||||
allocator: Arc<dyn MemoryAllocator>,
|
allocator: Arc<dyn MemoryAllocator>,
|
||||||
pub vertex_buffer: Arc<Subbuffer<[Vertex3]>>,
|
/// The vertex buffer allocated for all registered meshes.
|
||||||
pub index_buffer: Arc<Subbuffer<[u32]>>,
|
pub vertex_buffer: Option<VertexBuffer>,
|
||||||
|
/// The index buffer allocated for all registered meshes.
|
||||||
|
pub index_buffer: Option<IndexBuffer>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MeshRegistry {
|
impl MeshRegistry {
|
||||||
|
/// Creates a new, blank `MeshRegistry` instance.
|
||||||
|
pub fn new(allocator: Arc<dyn MemoryAllocator>) -> Self {
|
||||||
|
Self {
|
||||||
|
meshes: HashMap::new(),
|
||||||
|
vertex_buffer: None,
|
||||||
|
index_buffer: None,
|
||||||
|
allocator
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Registers a [`MeshHandle`] to the registry, if it does not already exist.
|
||||||
|
pub fn register(&mut self, mesh_id: String, mesh: MeshHandle) {
|
||||||
|
self.meshes.insert(mesh_id, mesh);
|
||||||
|
}
|
||||||
|
|
||||||
/// Creates a `MeshRegistry` from the given [`Scene`].
|
/// Creates a `MeshRegistry` from the given [`Scene`].
|
||||||
///
|
///
|
||||||
/// This method will load all the meshes indicated by the scene and allocate the required
|
/// This method will load all the meshes indicated by the scene and allocate the required
|
||||||
/// buffers. This significantly simplifies the allocation process, as the buffers only need to
|
/// buffers. This significantly simplifies the allocation process, as the buffers only need to
|
||||||
/// be allocated once.
|
/// be allocated once.
|
||||||
pub fn from_scene(scene: &Scene, allocator: Arc<dyn MemoryAllocator>) -> Self {
|
pub fn load_scene(&mut self, scene: &Scene, allocator: Arc<dyn MemoryAllocator>) {
|
||||||
// Load all the meshes into a single map.
|
// Load all the meshes into a single map.
|
||||||
println!("Loading meshes from scene");
|
println!("Loading meshes from scene");
|
||||||
|
|
||||||
@@ -93,7 +110,7 @@ impl MeshRegistry {
|
|||||||
// TODO Create bounding boxes for each mesh and associate them with the struct.
|
// TODO Create bounding boxes for each mesh and associate them with the struct.
|
||||||
mesh_list.insert(
|
mesh_list.insert(
|
||||||
id.clone(),
|
id.clone(),
|
||||||
Mesh {
|
MeshHandle {
|
||||||
id,
|
id,
|
||||||
vertex_loc: vert_start,
|
vertex_loc: vert_start,
|
||||||
vertex_count: obj_num_verts,
|
vertex_count: obj_num_verts,
|
||||||
@@ -107,20 +124,16 @@ impl MeshRegistry {
|
|||||||
let vertex_buffer = Self::alloc_vert_buffer(allocator.clone(), buf_verts);
|
let vertex_buffer = Self::alloc_vert_buffer(allocator.clone(), buf_verts);
|
||||||
let index_buffer = Self::alloc_index_buffer(allocator.clone(), buf_indices);
|
let index_buffer = Self::alloc_index_buffer(allocator.clone(), buf_indices);
|
||||||
|
|
||||||
// Finally, return the struct.
|
self.meshes = mesh_list;
|
||||||
Self {
|
self.vertex_buffer = Some(vertex_buffer);
|
||||||
meshes: mesh_list,
|
self.index_buffer = Some(index_buffer);
|
||||||
vertex_buffer,
|
|
||||||
index_buffer,
|
|
||||||
allocator,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Allocates and writes to a vertex buffer with the given `Vec<Vertex3>`.
|
/// Allocates and writes to a vertex buffer with the given `Vec<Vertex3>`.
|
||||||
fn alloc_vert_buffer(
|
fn alloc_vert_buffer(
|
||||||
alloc: Arc<dyn MemoryAllocator>,
|
alloc: Arc<dyn MemoryAllocator>,
|
||||||
verts: Vec<Vertex3>,
|
verts: Vec<Vertex3>,
|
||||||
) -> Arc<Subbuffer<[Vertex3]>> {
|
) -> VertexBuffer {
|
||||||
println!("Allocating vertex buffer");
|
println!("Allocating vertex buffer");
|
||||||
Arc::new(
|
Arc::new(
|
||||||
Buffer::from_iter(
|
Buffer::from_iter(
|
||||||
@@ -144,7 +157,7 @@ impl MeshRegistry {
|
|||||||
fn alloc_index_buffer(
|
fn alloc_index_buffer(
|
||||||
alloc: Arc<dyn MemoryAllocator>,
|
alloc: Arc<dyn MemoryAllocator>,
|
||||||
indices: Vec<u32>,
|
indices: Vec<u32>,
|
||||||
) -> Arc<Subbuffer<[u32]>> {
|
) -> IndexBuffer {
|
||||||
println!("Allocating index buffer");
|
println!("Allocating index buffer");
|
||||||
Arc::new(
|
Arc::new(
|
||||||
Buffer::from_iter(
|
Buffer::from_iter(
|
||||||
@@ -164,8 +177,13 @@ impl MeshRegistry {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Attempts to find a [`Mesh`] with the given ID, returning `None` if it's not found.
|
/// Attempts to find a [`MeshHandle`] with the given ID, returning `None` if it's not found.
|
||||||
pub fn get(&self, uuid: &String) -> Option<&Mesh> {
|
pub fn get(&self, uuid: &String) -> Option<&MeshHandle> {
|
||||||
self.meshes.get(uuid)
|
self.meshes.get(uuid)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns a boolean indicating whether the requested [`MeshHandle`] exists.
|
||||||
|
pub fn exists(&self, uuid: &String) -> bool {
|
||||||
|
self.get(uuid).is_some()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod instance;
|
pub mod instance;
|
||||||
mod material;
|
pub mod material;
|
||||||
pub mod mesh;
|
pub mod mesh;
|
||||||
pub mod render_batch;
|
pub mod render_batch;
|
||||||
pub mod scene;
|
pub mod scene;
|
||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
mod app;
|
mod app;
|
||||||
mod common;
|
mod common;
|
||||||
pub mod gpu;
|
pub mod gpu;
|
||||||
pub mod loaders;
|
pub mod assets;
|
||||||
// pub mod math;
|
// pub mod math;
|
||||||
|
|
||||||
use crate::app::App;
|
use crate::app::App;
|
||||||
|
|||||||
+4
-5
@@ -1,13 +1,12 @@
|
|||||||
{
|
{
|
||||||
"name": "Testing Scene",
|
"name": "Testing Scene",
|
||||||
"mesh_paths": {
|
"mesh_paths": {
|
||||||
"gunship": "meshes/laat_gunship/scene.obj",
|
|
||||||
"trooper": "meshes/clone_trooper/scene.gltf",
|
"trooper": "meshes/clone_trooper/scene.gltf",
|
||||||
"destroyer": "../meshes/sw_isd.glb",
|
"gunship": "meshes/laat_gltf/scene.gltf",
|
||||||
"interceptor": "../meshes/sw_tie_interceptor.glb"
|
"helmet": "meshes/DamagedHelmet.glb"
|
||||||
},
|
},
|
||||||
"instances": {
|
"instances": {
|
||||||
"interceptor": {
|
"gunship": {
|
||||||
"translation": [
|
"translation": [
|
||||||
0.0,
|
0.0,
|
||||||
0.0,
|
0.0,
|
||||||
@@ -15,7 +14,7 @@
|
|||||||
],
|
],
|
||||||
"rotation": [
|
"rotation": [
|
||||||
0.0,
|
0.0,
|
||||||
0.0,
|
3.14,
|
||||||
0.0
|
0.0
|
||||||
],
|
],
|
||||||
"scale": [
|
"scale": [
|
||||||
|
|||||||
Reference in new issue
Block a user