refactor: move all lists into their own module

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alphafetus committed 2026-01-04 23:18:02 -05:00
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use crate::common::ValueType;
use crate::components::utils::create_unique_id;
use leptos::prelude::*;
use std::collections::HashMap;
use super::utils::use_selectable_list;
use crate::components::ValidationState;
/// # Checkbox Component
/// This component should only be used from within a [`CheckboxList`] component.
///
/// It creates a single checkbox with a specific value. Indicating if it is checked is done
/// _externally_ from the component, and requires some sort of signal. The component itself
/// does not track whether it is checked, it only runs the `on_change` callback.
///
/// Example usage (from within a [`CheckboxList`]:
/// ```
/// let disabled_signal = RwSignal::new(false);
/// let checked_signal = Signal::derive(move || {
/// // It's recommended to use a derived signal of some sort, but if you want to create
/// // a manually controlled RwSignal, that's fine too.
/// true
/// });
///
/// view! {
/// <Checkbox
/// checked=checked_signal
/// on_change=move || log!("A callback that's run on change.")
/// name="some_name"
/// disabled=disabled_signal
/// value="Some Value"
/// />
/// }
/// ```
#[component]
pub fn Checkbox(
/// A [`Signal`] indicating whether the checkbox is checked.
#[prop()] checked: Signal<bool>,
/// A callback that is run when the checkbox is checked and unchecked.
#[prop(into)] on_change: Callback<(), ()>,
/// The value of the checkbox.
#[prop(into)] value: Signal<String>,
/// The name of the checkbox. This is used to group checkboxes together, so every checkbox
/// in a group should have the same name.
#[prop(into)] name: String,
/// A [`Signal`] indicating whether the checkbox is disabled.
#[prop(into)] disabled: Signal<bool>,
) -> impl IntoView {
let id = create_unique_id(&name, &value.get_untracked());
view! {
<label for=id class="flex items-center">
<input
// Using the "peer" class links this input with the div "peer" at the same level.
// By using the "peer-checked" selector this div can toggle states based on this
// input's state (checked/unchecked)
class="
relative peer shrink-0
hidden"
type="checkbox"
id=id.clone()
name=name.clone()
on:change=move |_| on_change.run(())
prop:checked=checked
disabled=disabled
/>
// This div displays the box for the checkbox, and applies some styling to the child
// span element.
<div class="relative inline-block h-5 w-5 m-1 mr-2 rounded-sm border border-gray-300 bg-white
transition-bg duration-150 peer-checked:bg-red-700 peer-checked:border-red-700
[&>span]:opacity-0 peer-checked:[&>span]:opacity-100
peer-disabled:bg-gray-600/33 peer-disabled:border-gray-600
peer-disabled:peer-checked:bg-gray-600">
// This span is the check icon. It is centered within the div and has a border on the bottom
// and right sides, which is then rotated to appear like a checkmark.
<span class="absolute left-1/2 top-1/2 block h-3 w-1.5 -translate-x-1/2 -translate-y-1/2
rotate-45 transform border-b-3 border-r-3
border-white transition-opacity duration-150"></span>
</div>
<span>{value}</span>
</label>
}
}
/// # Checkbox List Component
/// This component creates a list of checkboxes, each with a specific value. The values are passed
/// through a prop rather than manually creating children.
///
/// Example usage:
/// ```
/// let items = vec! [
/// "Item 1",
/// "Item 2",
/// "Item 3"
/// ];
///
/// view! {
/// <CheckboxList
/// data_member="data_map_member"
/// data_map=RwSignal::new(HashMap::new())
/// items=items
/// />
/// }
/// ```
#[component]
pub fn CheckboxList(
/// The data member that this list should edit/display from the `data_map`.
#[prop(into)] data_member: String,
/// A [`Signal`] allowing access to a data store.
#[prop()] data_map: RwSignal<HashMap<String, ValueType>>,
/// The available choices for this list.
#[prop()] items: Vec<String>,
/// A [`Signal`] indicating whether the checkbox list is disabled.
#[prop(optional, into)] disabled: Signal<bool>,
/// A label for the list. Shown like a field name in a form.
#[prop(optional, into)] label: String,
/// A [`Signal`] indicating whether the list is required. Used for validation.
#[prop(optional, into)] required: Signal<bool>
) -> impl IntoView {
let controller = use_selectable_list(
data_member.clone(),
data_map.clone(),
required.clone()
);
//#region Render Logic
view! {
<div class="flex flex-col">
<div class="m-1.5 mt-0 mb-0">
<span class="font-bold">{label}</span>
{items
.into_iter()
.map(|item| {
let item = Signal::derive({
let cloned = item.clone();
move || cloned.clone()
});
let checked = Signal::derive(move || {
controller.selected_list.get().contains(&item.get())
});
let on_change = move || {
// Update the data list by checking if the value is present in it. If so,
// remove it. If not, add it.
controller.selected_list.update(|list| {
let item = item.get();
if list.contains(&item) {
list.retain(|val| *val != item);
} else {
list.push(item);
}
});
controller.dirty.set(true);
};
view! {
<Checkbox
checked=checked
on_change=on_change
// The actual selected values are tracked by this element, not by the checkboxes themselves.
value=item
name=data_member.clone()
disabled=disabled
/>
}
})
.collect_view()}
</div>
<Show when=move || controller.show_errors.get()>
<div class="text-red-600 text-sm mr-1.5 ml-1.5">
{move || {
match controller.error.get() {
ValidationState::Invalid(msg) => msg,
_ => "There is no error - should not see this message.".to_string()
}
}}
</div>
</Show>
</div>
}
//#endregion
}
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use crate::common::ValueType;
use crate::components::utils::create_unique_id;
use leptos::prelude::*;
use std::collections::HashMap;
use crate::components::ValidationState;
use super::utils::use_selectable_list;
/// # Chip Component
///
/// This component defines a single chip for use in the `ChipsList` component. It functions almost
/// identically to the `Checkbox` component. It should only be created from within its parent
/// `CheckboxList` component.
///
/// Example usage:
/// ```
/// view! {
/// <Chip
/// value="Some Value"
/// name="list_name"
/// on_change=move || { println!("Some work here.") }
/// checked=RwSignal::new(false)
/// disabled=RwSignal::new(false)
/// />
/// }
/// ```
#[component]
pub fn Chip(
#[prop(into)] display_text: Signal<String>,
#[prop(into)] value: Signal<String>,
#[prop(into)] name: String,
#[prop(into)] on_change: Callback<(), ()>,
#[prop()] checked: Signal<bool>,
#[prop(optional, into)] disabled: Signal<bool>,
) -> impl IntoView {
// Generate a unique id - ensure that the value doesn't contain spaces.
// Without this id, checkbox/radio inputs can interfere with each other.
let id = create_unique_id(&name, &value.get_untracked());
view! {
<label for=id>
<input
r#type="checkbox"
class="relative peer shrink-0 hidden"
name=name.clone()
id=id.clone()
prop:checked=checked
on:change=move |_| on_change.run(())
disabled=disabled />
<div class="rounded-full p-2.5
cursor-pointer text-base
bg-transparent border-1 border-gray-300
shadow-md/50 hover:shadow-md/70
peer-checked:bg-red-700 peer-checked:border-red-700 peer-checked:text-white
peer-disabled:peer-checked:bg-gray-700
peer-disabled:peer-checked:border-gray-700
peer-disabled:cursor-default
transition-all duration-150">
<span>{display_text.clone()}</span>
</div>
</label>
}
}
/// # Chips List Component
///
/// This defines a list of `Chip` components. The list of values is created based on the data from the
/// `data_map` prop, which is found using the given `data_member`.
///
/// Any values selected from the list are stored within the `data_map` immediately as part of a callback
/// passed to the `on_change` prop for each individual `Chip` component.
#[component]
pub fn ChipsList(
#[prop(into)] data_member: String,
#[prop()] data_map: RwSignal<HashMap<String, ValueType>>,
#[prop(into)] displayed_text: Signal<Vec<String>>,
#[prop(into)] values: Signal<Vec<String>>,
#[prop(optional, into)] disabled: Signal<bool>,
#[prop(optional, into)] label: String,
#[prop(optional, into)] required: Signal<bool>
) -> impl IntoView {
let controller = use_selectable_list(
data_member.clone(),
data_map.clone(),
required.clone()
);
view! {
<div class="flex flex-col">
<div class="m-1.5 mt-0 mb-0">
<span class="font-bold">{label}</span>
{displayed_text.get().into_iter().zip(values.get())
.into_iter()
.map(|(text, value)| {
let value = RwSignal::new(value);
let checked = Signal::derive(move || {
controller.selected_list.get().contains(&value.get())
});
let on_change = move || {
// Update the data list by checking if the value is present in it. If so,
// remove it. If not, add it.
controller.selected_list.update(|list| {
let value = value.get();
if list.contains(&value) {
list.retain(|val| *val != value);
} else {
list.push(value.clone());
}
});
controller.dirty.set(true);
};
view! {
<Chip
checked=checked
on_change=on_change
value=value
display_text=text
name=data_member.clone()
disabled=disabled
/>
}
})
.collect_view()}
</div>
<Show when=move || controller.show_errors.get()>
<div class="text-red-600 text-sm mr-1.5 ml-1.5">
{move || {
match controller.error.get() {
ValidationState::Invalid(msg) => msg,
_ => "There is no error - should not see this message.".to_string()
}
}}
</div>
</Show>
</div>
}
}
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mod utils;
mod checkbox;
mod chips;
pub use checkbox::*;
pub use chips::*;
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use leptos::prelude::*;
use std::collections::HashMap;
use crate::common::ValueType;
use crate::components::{use_validation_context, InputState, ValidationState};
pub struct ListController {
pub error: Signal<ValidationState>,
pub dirty: RwSignal<bool>,
pub show_errors: Signal<bool>,
pub validator: RwSignal<InputState>,
pub selected_list: RwSignal<Vec<String>>,
}
fn value_type_to_vec(value_type: &ValueType) -> Vec<String> {
let ValueType::List(Some(list)) = value_type else {
return Vec::new();
};
list.iter().map(|val| {
val.as_string()
.unwrap_or_default()
.unwrap_or_default()
}).collect::<Vec<String>>()
}
pub fn use_selectable_list(
data_member: String,
data_map: RwSignal<HashMap<String, ValueType>>,
required: Signal<bool>
) -> ListController {
//#region Central List Logic
// Get default values from the data map. This will only run once, when the input is created
// and mounted to the DOM.
let temp_map = data_map.get_untracked();
let origin_value_type = temp_map.get(&data_member)
.unwrap_or(&ValueType::List(None));
let origin_list = value_type_to_vec(origin_value_type);
// "Raw" selected values - just strings, no ValueTyping
let selected_list = RwSignal::new(origin_list);
Effect::new({
let data_member = data_member.clone();
move || {
// Convert selected strings into ValueTypes
let typed_list = selected_list.with(|list|
list.iter().cloned().map(|val|
ValueType::String(Some(val))
).collect::<Vec<ValueType>>()
);
// Update the map
data_map.update(|map| {
map.insert(data_member.clone(), ValueType::List(Some(typed_list)));
});
}
});
//#endregion
//#region Form Validation
let validation_context = use_validation_context()
.expect("FormValidationRegistry was not found");
let error = Signal::derive(move || {
if required.get() && selected_list.get().len() <= 0 {
ValidationState::Invalid("This field is required.".to_string())
} else {
ValidationState::Valid
}
});
let dirty = RwSignal::new(false);
let show_errors = Signal::derive(move || dirty.get() && matches!(error.get(), ValidationState::Invalid(_)));
let validator = RwSignal::new(InputState::new(
data_member.clone(),
error.clone(),
dirty.clone()
));
validation_context.validators.update(|list| list.push(validator.clone()));
//#endregion
ListController {
error,
dirty,
show_errors,
validator,
selected_list,
}
}