feat: add fallback text
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1 file changed
+49
-41
@@ -75,8 +75,8 @@ pub fn MultiEntry(
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#[prop()]
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data_map: RwSignal<HashMap<String, ValueType>>,
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/// The type and order of the inputs for each `Entry` component within this `MultiEntry` component.
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#[prop(optional)]
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schema: Vec<InputType>,
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#[prop(optional, into)]
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schema: Signal<Vec<InputType>>,
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) -> impl IntoView {
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// Make the values within the list reactive. Each of these values should be a ValueType::Map,
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// so we can pass these directly to the application.
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@@ -85,9 +85,8 @@ pub fn MultiEntry(
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.get_untracked()
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.get(&data_member)
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.unwrap_or(&ValueType::List(None))
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.as_list()
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.unwrap_or(Some(Vec::<ValueType>::new()))
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.unwrap_or(Vec::new()),
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.as_list().ok().flatten()
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.unwrap_or(Vec::new())
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);
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// This effect updates the data_map with any new values from the data_reactive list, every time
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@@ -103,42 +102,51 @@ pub fn MultiEntry(
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let add_entry = move |_| data_reactive.update(|list| list.push(new_entry()));
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view! {
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<div class="flex flex-col flex-1 gap-2">
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<span class="font-bold">{label}</span>
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<Show when=move || !description.get().is_empty()>
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<span>{description}</span>
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</Show>
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<div class="flex flex-col flex-1">
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<div class="flex flex-col gap-2 p-2">
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<span class="font-bold">{label}</span>
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<Show when=move || !description.get().is_empty()>
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<span>{description}</span>
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</Show>
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</div>
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<div class="flex flex-col gap-2 p-2">
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// Render the entries
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<For
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each=move || data_reactive.get()
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key=|entry| get_uuid_from_map(&entry.as_map().unwrap().unwrap()) // Entries MUST be given a unique ID. This is absolutely ridiculous.
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children=move |mut entry_map| {
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// The map_signal is the map used for the internal element. This signal will
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// keep track of the individual entry's data, and whenever it is changed,
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// the parent data_map will also be updated to reflect these changes.
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let map_signal = RwSignal::new(entry_map
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.as_map()
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.unwrap_or_default()
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.unwrap_or_default());
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// This effect updates the data_reactive list with the map_signal values, every
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// time the map_signal is changed.
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Effect::new(move |_| {
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let child_map = map_signal.get(); // HashMap
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data_reactive.update(|mut list| {
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update_entry_list(&mut list, &child_map);
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});
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});
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view! {
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<Entry
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data_map = map_signal
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schema = schema.clone()
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/>
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}
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<Show
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when=move || !data_reactive.get().is_empty()
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fallback=|| view! {
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<div class="mx-auto">"You haven't added any entries yet."</div>
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}
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/>
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>
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<For
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each=move || data_reactive.get()
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key=|entry| get_uuid_from_map(&entry.as_map().unwrap().unwrap()) // Entries MUST be given a unique ID. This is absolutely ridiculous.
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children=move |mut entry_map| {
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// The map_signal is the map used for the internal element. This signal will
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// keep track of the individual entry's data, and whenever it is changed,
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// the parent data_map will also be updated to reflect these changes.
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let map_signal = RwSignal::new(entry_map
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.as_map()
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.unwrap_or_default()
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.unwrap_or_default());
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// This effect updates the data_reactive list with the map_signal values, every
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// time the map_signal is changed.
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Effect::new(move |_| {
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let child_map = map_signal.get(); // HashMap
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data_reactive.update(|mut list| {
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update_entry_list(&mut list, &child_map);
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});
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});
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view! {
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<Entry
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data_map = map_signal
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schema=schema
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/>
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}
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}
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/>
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</Show>
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</div>
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<ActionButton on:click = add_entry>"Add entry"</ActionButton>
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@@ -181,12 +189,12 @@ fn Entry(
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data_map: RwSignal<HashMap<String, ValueType>>,
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/// The schema of this entry. Should contain all information about what inputs to use and what
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/// data members those inputs modify.
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#[prop()]
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schema: Vec<InputType>,
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#[prop(into)]
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schema: Signal<Vec<InputType>>,
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) -> impl IntoView {
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view! {
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<div class="flex flex-col flex-1 p-2 rounded-sm transition-shadow shadow-sm hover:shadow-lg/30">
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{schema.iter()
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{schema.get().iter()
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.map(|input_type| {
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input_type.clone().into_view(data_map.clone())
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}).collect_view()
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