4d9a0c8b438de991d8c68e1150bcb7969c65facc
AssetManager now owns scene loading and single-model registration (MeshRegistry::register_mesh appends a mesh into the shared buffers and rebuilds them), and exposes vertex/index buffers and mesh lookups. app.rs and RenderBatch now go through AssetManager rather than talking to MeshRegistry directly, so material lookups can be added there later without touching callers again. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
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