alphafetusandClaude Sonnet 5 4d9a0c8b43 feat: route mesh access through AssetManager instead of MeshRegistry
AssetManager now owns scene loading and single-model registration
(MeshRegistry::register_mesh appends a mesh into the shared buffers
and rebuilds them), and exposes vertex/index buffers and mesh lookups.
app.rs and RenderBatch now go through AssetManager rather than talking
to MeshRegistry directly, so material lookups can be added there later
without touching callers again.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
2026-09-10 11:42:09 -04:00
2026-04-16 11:45:26 -04:00
2026-05-08 16:51:18 -04:00
2026-08-08 13:44:22 -04:00
2026-04-16 11:45:26 -04:00
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A simple Vulkan rendering engine, written in Rust.
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