Commit Graph
9 Commits
Author SHA1 Message Date
alphafetusandClaude Sonnet 5 fb64fa50e4 wip: checkpoint mid-refactor of asset loading before submesh work
Moves mesh/material loaders under src/assets/loaders, renames Mesh to
MeshHandle, and begins scaffolding the material loader. Known-broken
build state (MeshRegistry::from_scene call site and asset_manager
mesh registration are out of sync) — committed as a rollback point
before implementing submeshes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
2026-09-10 11:20:39 -04:00
alphafetus 8683f8b565 feat: additional implementation of renderer 2026-08-25 10:31:36 -04:00
alphafetus 5eb71f06cf feat: implement gltf loader 2026-08-08 13:43:52 -04:00
alphafetus ba9b677545 feat: implement MeshLoader
This loader abstracts mesh loading logic into a series of individual file handlers. Each handler is chosen based on the extension of the file to be loaded.
2026-08-07 23:46:12 -04:00
alphafetus b7e31732e6 feat: add UVs to shader pipeline 2026-05-17 11:47:04 -04:00
alphafetus 41ed63e732 fix: rendering now displays using camera uniforms 2026-05-10 22:15:39 -04:00
alphafetus 8b76fdb6ae feat: implement a more modular graphics pipeline 2026-05-10 01:04:42 -04:00
alphafetus 6fe8ff2af0 feat: implement mesh registry and buffer allocation 2026-05-08 16:51:34 -04:00
alphafetus e7659ba387 feat: attempt to implement math library
Adds many files, but the next thing is to implement the MeshRegistry properly.
2026-05-08 08:02:38 -04:00