Moves mesh/material loaders under src/assets/loaders, renames Mesh to
MeshHandle, and begins scaffolding the material loader. Known-broken
build state (MeshRegistry::from_scene call site and asset_manager
mesh registration are out of sync) — committed as a rollback point
before implementing submeshes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
This loader abstracts mesh loading logic into a series of individual file handlers. Each handler is chosen based on the extension of the file to be loaded.