alphafetus
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b7e31732e6
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feat: add UVs to shader pipeline
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2026-05-17 11:47:04 -04:00 |
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alphafetus
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170a7ad645
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docs: add some comments for App functions
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2026-05-17 11:38:18 -04:00 |
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alphafetus
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a7deec14a5
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chore: removed validation layer requirement for functionality on my laptop
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2026-05-17 11:35:14 -04:00 |
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alphafetus
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44cd6fff96
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chore: small optimizations
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2026-05-14 17:22:09 -04:00 |
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alphafetus
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14fb61a4d5
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feat: render with depth checking
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2026-05-14 15:32:14 -04:00 |
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alphafetus
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a1aea8e2a5
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fix: rendering now has correct viewport height and width
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2026-05-10 22:41:08 -04:00 |
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alphafetus
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41ed63e732
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fix: rendering now displays using camera uniforms
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2026-05-10 22:15:39 -04:00 |
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alphafetus
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2a1beaca43
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chore: add temporary testing meshes and scene
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2026-05-10 17:33:24 -04:00 |
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alphafetus
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8b76fdb6ae
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feat: implement a more modular graphics pipeline
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2026-05-10 01:04:42 -04:00 |
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alphafetus
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6fe8ff2af0
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feat: implement mesh registry and buffer allocation
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2026-05-08 16:51:34 -04:00 |
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alphafetus
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0661494b0f
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style: rustfmt run
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2026-05-08 16:51:18 -04:00 |
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alphafetus
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e7659ba387
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feat: attempt to implement math library
Adds many files, but the next thing is to implement the MeshRegistry properly.
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2026-05-08 08:02:38 -04:00 |
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alphafetus
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9e4f531bd4
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chore: initial commit
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2026-04-16 11:45:26 -04:00 |
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