alphafetus
8683f8b565
feat: additional implementation of renderer
2026-08-25 10:31:36 -04:00
alphafetus
639875b603
feat: switch to gltf crate and remove easy_gltf
...
This is because easy_gltf did not expose texture information, which the gltf crate did.
2026-08-13 07:12:21 -04:00
alphafetus
2d8b895841
chore: check number of instances before mapping to new type
2026-08-08 13:47:23 -04:00
alphafetus
de059012f4
chore: add test models
2026-08-08 13:44:22 -04:00
alphafetus
5eb71f06cf
feat: implement gltf loader
2026-08-08 13:43:52 -04:00
alphafetus
ba9b677545
feat: implement MeshLoader
...
This loader abstracts mesh loading logic into a series of individual file handlers. Each handler is chosen based on the extension of the file to be loaded.
2026-08-07 23:46:12 -04:00
alphafetus
b7e31732e6
feat: add UVs to shader pipeline
2026-05-17 11:47:04 -04:00
alphafetus
170a7ad645
docs: add some comments for App functions
2026-05-17 11:38:18 -04:00
alphafetus
a7deec14a5
chore: removed validation layer requirement for functionality on my laptop
2026-05-17 11:35:14 -04:00
alphafetus
44cd6fff96
chore: small optimizations
2026-05-14 17:22:09 -04:00
alphafetus
14fb61a4d5
feat: render with depth checking
2026-05-14 15:32:14 -04:00
alphafetus
a1aea8e2a5
fix: rendering now has correct viewport height and width
2026-05-10 22:41:08 -04:00
alphafetus
41ed63e732
fix: rendering now displays using camera uniforms
2026-05-10 22:15:39 -04:00
alphafetus
2a1beaca43
chore: add temporary testing meshes and scene
2026-05-10 17:33:24 -04:00
alphafetus
8b76fdb6ae
feat: implement a more modular graphics pipeline
2026-05-10 01:04:42 -04:00
alphafetus
6fe8ff2af0
feat: implement mesh registry and buffer allocation
2026-05-08 16:51:34 -04:00
alphafetus
0661494b0f
style: rustfmt run
2026-05-08 16:51:18 -04:00
alphafetus
e7659ba387
feat: attempt to implement math library
...
Adds many files, but the next thing is to implement the MeshRegistry properly.
2026-05-08 08:02:38 -04:00
alphafetus
9e4f531bd4
chore: initial commit
2026-04-16 11:45:26 -04:00