wip: checkpoint mid-refactor of asset loading before submesh work

Moves mesh/material loaders under src/assets/loaders, renames Mesh to
MeshHandle, and begins scaffolding the material loader. Known-broken
build state (MeshRegistry::from_scene call site and asset_manager
mesh registration are out of sync) — committed as a rollback point
before implementing submeshes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
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alphafetusandClaude Sonnet 5 committed 2026-09-10 11:20:39 -04:00
1 parent 363c21136d
commit fb64fa50e4
15 files changed
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pub mod mat_loader;
pub mod gltf_mat_loader;