wip: checkpoint mid-refactor of asset loading before submesh work
Moves mesh/material loaders under src/assets/loaders, renames Mesh to MeshHandle, and begins scaffolding the material loader. Known-broken build state (MeshRegistry::from_scene call site and asset_manager mesh registration are out of sync) — committed as a rollback point before implementing submeshes. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01986QNHM1cUsnRskKvBbbuo
This commit is contained in:
1 parent
363c21136d
commit
fb64fa50e4
15 files changed
+141
-51
No files matched your search
@@ -0,0 +1,2 @@
|
||||
pub mod mat_loader;
|
||||
pub mod gltf_mat_loader;
|
||||
Reference in new issue
Block a user