feat: switch to gltf crate and remove easy_gltf
This is because easy_gltf did not expose texture information, which the gltf crate did.
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@@ -94,15 +94,6 @@ version = "1.0.104"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "330a5ed07fa54e4702c9d6c4174f74427fc0ef6e214bbd677ae50a5099946470"
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[[package]]
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name = "approx"
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version = "0.4.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f2a05fd1bd10b2527e20a2cd32d8873d115b8b39fe219ee25f42a8aca6ba278"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "approx"
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version = "0.5.1"
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@@ -235,12 +226,6 @@ version = "0.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
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[[package]]
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name = "base64"
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version = "0.22.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6"
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[[package]]
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name = "bit_field"
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version = "0.10.3"
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@@ -383,16 +368,6 @@ version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "613afe47fcd5fac7ccf1db93babcb082c5994d996f20b8b159f2ad1658eb5724"
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[[package]]
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name = "cgmath"
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version = "0.18.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1a98d30140e3296250832bbaaff83b27dcd6fa3cc70fb6f1f3e5c9c0023b5317"
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dependencies = [
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"approx 0.4.0",
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"num-traits",
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]
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[[package]]
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name = "cmake"
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version = "0.1.57"
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@@ -583,18 +558,6 @@ version = "0.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d8b14ccef22fc6f5a8f4d7d768562a182c04ce9a3b3157b91390b52ddfdf1a76"
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[[package]]
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name = "easy-gltf"
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version = "1.1.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1203d5e3b06d11431cd680b7d89fe3565ea797e948a3869aa791f10855b02175"
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dependencies = [
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"base64 0.22.1",
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"cgmath",
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"gltf",
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"image",
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]
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[[package]]
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name = "either"
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version = "1.15.0"
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@@ -925,7 +888,7 @@ version = "1.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e3ce1918195723ce6ac74e80542c5a96a40c2b26162c1957a5cd70799b8cacf7"
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dependencies = [
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"base64 0.13.1",
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"base64",
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"byteorder",
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"gltf-json",
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"image",
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@@ -1326,7 +1289,7 @@ version = "0.34.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "df76ea0ff5c7e6b88689085804d6132ded0ddb9de5ca5b8aeb9eeadc0508a70a"
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dependencies = [
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"approx 0.5.1",
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"approx",
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"glam 0.14.0",
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"glam 0.15.2",
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"glam 0.16.0",
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@@ -2347,7 +2310,7 @@ version = "0.9.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c99284beb21666094ba2b75bbceda012e610f5479dfcc2d6e2426f53197ffd95"
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dependencies = [
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"approx 0.5.1",
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"approx",
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"num-complex",
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"num-traits",
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"paste",
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@@ -2735,7 +2698,7 @@ name = "vulkano-test"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"easy-gltf",
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"gltf",
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"image",
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"log",
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"nalgebra",
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+1
-1
@@ -17,4 +17,4 @@ serde_json = "1.0.149"
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anyhow = "1.0.104"
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thiserror = "2.0.19"
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log = "0.4.29"
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easy-gltf = "1.1.5"
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gltf = "1.4.1"
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@@ -0,0 +1,36 @@
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use std::collections::HashMap;
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pub struct MaterialRegistry {
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materials: HashMap<String, Material>
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}
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impl MaterialRegistry {
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pub fn new() -> Self {
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Self {
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materials: HashMap::new()
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}
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}
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pub fn register(&mut self, id: String, material: Material) {
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self.materials.insert(id, material);
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}
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pub fn get(&self, id: &String) -> Option<&Material> {
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self.materials.get(id)
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}
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}
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/// Encapsulates all the information that makes up a PBR (physically based rendering) material.
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/// These materials should be stored in a [`MaterialRegistry`], with a unique key.
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pub struct Material {
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/// The base color of the material.
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pub base_color: [f32; 4],
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/// The metallic value of the material. This should be a number between 0 and 1.
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pub metallic: f32,
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/// The roughness value of the material. This should be a number between 0 and 1.
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pub roughness: f32,
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/// The path of the normal map for this material, if any.
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pub normal_map: Option<String>,
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/// The path of the base color's texture, if any.
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pub base_color_texture: Option<String>,
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}
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@@ -3,3 +3,4 @@ pub mod mesh;
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pub mod scene;
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pub mod render_batch;
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pub mod camera;
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mod material;
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+33
-23
@@ -1,40 +1,50 @@
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use std::path::Path;
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use anyhow::{anyhow, Result};
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use anyhow::Result;
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use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
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pub struct GltfLoader;
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impl MeshFileLoader for GltfLoader {
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fn load_mesh(&self, path: &Path) -> Result<MeshInfo> {
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let scenes = easy_gltf::load(path)
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.map_err(|e| anyhow!("could not load gltf file: {e}"))?;
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println!("Found {} scene(s) in gltf file", scenes.len());
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let scene = scenes.first()
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.ok_or(anyhow!("no scenes in gltf file"))?;
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println!("Found {} model(s) in gltf file", scene.models.len());
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let (document, buffers, _) = gltf::import(path)?;
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let mut vertices = Vec::new();
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let mut normals = Vec::new();
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let mut uvs = Vec::new();
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let mut indices = Vec::<u32>::new();
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for model in &scene.models {
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// Indices must be offset by the number of vertices that are already registered.
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let idx_offset = vertices.len() as u32;
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// Put all vertex info together for a MeshInfo struct
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for vertex in model.vertices() {
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vertices.push(*vertex.position.as_ref());
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normals.push(*vertex.normal.as_ref());
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uvs.push([vertex.tex_coords.x, vertex.tex_coords.y, 0.0]);
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for mesh in document.meshes() {
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for primitive in mesh.primitives() {
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// Read the primitives as vertices and indices,
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// and register a material for the primitive as well
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let vert_offset = vertices.len() as u32;
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let reader = primitive.reader(|buffer_index| Some(&buffers[buffer_index.index()]));
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if let Some(positions) = reader.read_positions() {
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for position in positions {
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vertices.push(position);
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}
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}
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if let Some(normals_iter) = reader.read_normals() {
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for normal in normals_iter {
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normals.push(normal);
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}
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}
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if let Some(tex_coords) = reader.read_tex_coords(0) {
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for uv in tex_coords.into_f32() {
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uvs.push([uv[0], uv[1], 0.0]);
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}
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}
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if let Some(indices_iter) = reader.read_indices() {
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for index in indices_iter.into_u32() {
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indices.push(index + vert_offset);
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}
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}
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}
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model.indices()
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.expect("failed to find indices")
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.iter()
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.map(|i| i + idx_offset)
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.for_each(|i| indices.push(i));
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}
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Ok(MeshInfo {
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+3
-3
@@ -17,9 +17,9 @@
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0.0
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],
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"scale": [
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20.0,
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20.0,
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20.0
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1.0,
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1.0,
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1.0
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]
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}
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}
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