feat: switch to gltf crate and remove easy_gltf

This is because easy_gltf did not expose texture information, which the gltf crate did.
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alphafetus committed 2026-08-13 07:12:21 -04:00
1 parent 2d8b895841
commit 639875b603
6 files changed
+78 -68

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+33 -23
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@@ -1,40 +1,50 @@
use std::path::Path;
use anyhow::{anyhow, Result};
use anyhow::Result;
use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
pub struct GltfLoader;
impl MeshFileLoader for GltfLoader {
fn load_mesh(&self, path: &Path) -> Result<MeshInfo> {
let scenes = easy_gltf::load(path)
.map_err(|e| anyhow!("could not load gltf file: {e}"))?;
println!("Found {} scene(s) in gltf file", scenes.len());
let scene = scenes.first()
.ok_or(anyhow!("no scenes in gltf file"))?;
println!("Found {} model(s) in gltf file", scene.models.len());
let (document, buffers, _) = gltf::import(path)?;
let mut vertices = Vec::new();
let mut normals = Vec::new();
let mut uvs = Vec::new();
let mut indices = Vec::<u32>::new();
for model in &scene.models {
// Indices must be offset by the number of vertices that are already registered.
let idx_offset = vertices.len() as u32;
// Put all vertex info together for a MeshInfo struct
for vertex in model.vertices() {
vertices.push(*vertex.position.as_ref());
normals.push(*vertex.normal.as_ref());
uvs.push([vertex.tex_coords.x, vertex.tex_coords.y, 0.0]);
for mesh in document.meshes() {
for primitive in mesh.primitives() {
// Read the primitives as vertices and indices,
// and register a material for the primitive as well
let vert_offset = vertices.len() as u32;
let reader = primitive.reader(|buffer_index| Some(&buffers[buffer_index.index()]));
if let Some(positions) = reader.read_positions() {
for position in positions {
vertices.push(position);
}
}
if let Some(normals_iter) = reader.read_normals() {
for normal in normals_iter {
normals.push(normal);
}
}
if let Some(tex_coords) = reader.read_tex_coords(0) {
for uv in tex_coords.into_f32() {
uvs.push([uv[0], uv[1], 0.0]);
}
}
if let Some(indices_iter) = reader.read_indices() {
for index in indices_iter.into_u32() {
indices.push(index + vert_offset);
}
}
}
model.indices()
.expect("failed to find indices")
.iter()
.map(|i| i + idx_offset)
.for_each(|i| indices.push(i));
}
Ok(MeshInfo {