Add API key management. #10

Merged
BobdaFett merged 22 commits from api-key-management into master 2024-01-08 19:07:18 +00:00
19 changed files with 319 additions and 115 deletions

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-13
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@@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.pcgs-inv.iml
/contentModel.xml
/modules.xml
/projectSettingsUpdater.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
-18
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@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AvaloniaProject">
<option name="projectPerEditor">
<map>
<entry key="PcgsInvUi/App.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/CoinListView.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/DeleteWindow.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/ErrorWindow.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/FindWindow.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/MainWindow.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/MainWindowOld.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/NewControl.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
<entry key="PcgsInvUi/Views/NewView.axaml" value="PcgsInvUi/PcgsInvUi.csproj" />
</map>
</option>
</component>
</project>
-7
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@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DiscordProjectSettings">
<option name="show" value="PROJECT_FILES" />
<option name="description" value="" />
</component>
</project>
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
-8
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
+2 -8
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@@ -1,12 +1,9 @@
using System;
using System.Data.Entity.Migrations.Model;
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
using PcgsInvUi.Services;
using PcgsInvUi.ViewModels;
using PcgsInvUi.Views;
using PcgsInvUi.Models;
namespace PcgsInvUi;
@@ -23,14 +20,11 @@ public partial class App : Application {
DataContext = new MainWindowViewModel(coins),
};
// Allow the application to save the database when it exits.
desktop.Exit += (sender, args) => {
coins.UpdateCollection("CollectionTable");
};
}
base.OnFrameworkInitializationCompleted();
}
public void OnExit(object sender, ControlledApplicationLifetimeExitEventArgs e) {
// Save the database?
}
}
}
-12
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@@ -1,12 +0,0 @@
using System.Collections.Generic;
using PcgsInvUi.Models;
namespace PcgsInvUi.Services;
public class CoinCollection {
public IEnumerable<Coin> GetItems() => new[] {
new Coin(),
new Coin(),
new Coin(),
};
}
+154 -8
View File
@@ -10,23 +10,29 @@ public class CoinDatabase {
public SQLiteConnection Connection { get; set; }
private Boolean IsConnected { get; set; }
public ObservableCollection<Coin> Collection { get; set; }
public Boolean IsClientConnected { get; set; }
private PcgsClient _pcgsClient;
private PcgsClient? _pcgsClient;
/// <summary>
/// Creates and initilizes a new instance of the CoinDatabase.
/// Must call TryInitApiClient() after creating a new instance.
/// </summary>
public CoinDatabase() {
// Create a connection to SQLite
Connection = CreateConnection();
// Create a client to access the API.
_pcgsClient = new PcgsClient(
"eAb8gS0I2XAvT_5gJeiGJaglMia1Tk-oB4kJUK6kuafyrny_S61vIJY-Ikl4nCQM67wrdxzUqLVWTV2kBSxD3d5XNBHxHnYBhcSS6dOPug0hZaF3qAv56df3gYSzOGh9Tif5y0eP3Iw0LrqKDr1Hj-dk6SV6GKog2IIqCPQhhHH8FMTWBTYO-_O8cx7qLdM5GM8KlTsic6g3VRUhM8EA_4OO04dCfmNLGhqINRl3jGZ0Q4ziI8fng2bVWsIyteqiPzUn10rIQ3-OPpqVZG_DxeOmOejj4GzbUNyqUOajy-nr5rYY");
// Create a base table.
CreateCollection("CollectionTable");
CreateApiTable();
Console.WriteLine("Connected to database.");
Collection = new ObservableCollection<Coin>();
GetCollection("CollectionTable");
Console.WriteLine("Got collection.");
}
/// <summary>
/// Destructor. Currently not used, due to the strange nature of desktop applications.
/// </summary>
~CoinDatabase() {
Console.WriteLine("Destructor called, saving collection.");
// Save collection.
@@ -34,13 +40,74 @@ public class CoinDatabase {
// Close the connection.
Connection.Close();
}
/// <summary>
/// Attempts to intitialize the API client by selecting the API key from the database.
/// </summary>
/// <returns>True if the API key was found, false otherwise.</returns>
public async Task<bool> TryInitApiClient() {
Console.Write("Attempting to initialize API client... ");
SQLiteCommand cmd = Connection.CreateCommand();
cmd.CommandText = "SELECT API_KEY FROM ApiTable";
using (var reader = cmd.ExecuteReader()) {
if (reader.Read()) {
var apiKey = reader.GetString(0);
_pcgsClient = await PcgsClient.CreateClient(apiKey);
// Check that the client is valid.
if (_pcgsClient is null) {
IsClientConnected = false;
Console.WriteLine("Failed. API key was invalid.");
return IsClientConnected;
}
IsClientConnected = true;
Console.WriteLine("Done! API key was found from database.");
}
else {
IsClientConnected = false;
Console.WriteLine("Failed. API key not found.");
}
}
return IsClientConnected;
}
/// <summary>
/// Atttempts to initialize the PCGS API client.
/// </summary>
/// <param name=apiKey>The API key to verify.</param>
/// <returns>A Task with a return value that returns true if the client intializes properly.</returns>
public async Task<bool> TryInitApiClient(string apiKey) {
Console.Write("Attempting to initialize API client with key param... ");
_pcgsClient = await PcgsClient.CreateClient(apiKey);
// Check if the API key is valid and if it is, then add to the database.
if (_pcgsClient is null) {
IsClientConnected = false;
Console.WriteLine("Failed. API key was invalid.");
return IsClientConnected;
}
var cmd = Connection.CreateCommand();
cmd.CommandText = $"INSERT INTO ApiTable (API_KEY, REQUESTS_REMAINING) VALUES (\"{apiKey}\", 1000)";
await cmd.ExecuteNonQueryAsync();
IsClientConnected = true;
Console.WriteLine("Done! API key was added to database.");
return IsClientConnected;
}
/// <summary>
/// Gets the collection from the database and stores it in the Collection property.
/// Creates the collection table if it does not exist already.
/// </summary>
/// <returns>The SQLiteConnection that corresponds to the connected database.</returns>
private SQLiteConnection CreateConnection() {
// Check if database exists.
if (!System.IO.File.Exists("coin_collection")) {
// Create the database.
// If not, create the database.
Console.Write("Creating database... ");
SQLiteConnection.CreateFile("coin_collection");
SQLiteConnection.CreateFile("coin_collection.sqlite");
Console.WriteLine("Done.");
}
@@ -60,6 +127,33 @@ public class CoinDatabase {
return connection;
}
/// <summary>
/// Creates the table that stores the API key and the number of requests remaining.
/// </summary>
public void CreateApiTable() {
// Create a table to store the API key and the number of requests remaining.
if (!IsConnected) {
// TODO Create a NotConnectedToDatabaseException
Console.WriteLine("Not connected to database.");
return;
}
// Create a SQL command.
SQLiteCommand cmd = Connection.CreateCommand();
cmd.CommandText =
"CREATE TABLE IF NOT EXISTS ApiTable (" +
"API_KEY TEXT, " +
"REQUESTS_REMAINING INTEGER, " +
"PRIMARY KEY(API_KEY))";
// Execute the command
cmd.ExecuteNonQuery();
Console.WriteLine("API table initialized.");
}
/// <summary>
/// Creates a table to store the collection.
/// </summary>
public void CreateCollection(string collectionName) {
// Create a table to store the collection.
if (!IsConnected) {
@@ -93,8 +187,12 @@ public class CoinDatabase {
// Execute the command.
cmd.ExecuteNonQuery();
Console.WriteLine("Collection table initialized.");
}
/// <summary>
/// Inserts a Coin object into the database.
/// </summary>
public void InsertCoin(Coin coin) {
Console.WriteLine("Inserting coin...");
// Use our existing connection to insert a coin to the database.
@@ -121,6 +219,13 @@ public class CoinDatabase {
Console.WriteLine("Coin inserted.");
}
/// <summary>
/// Creates a Coin object and saves it to the database.
/// </summary>
/// <param name="pcgsNumber">The PCGS number of the coin.</param>
/// <param name="grade">The grade of the coin.</param>
/// <param name="quantity">The quantity of the coin.</param>
/// <returns>The error type returned by the API.</returns>
public async Task<PcgsClient.ErrorType> CreateCoin(int pcgsNumber, string grade, int quantity) {
Console.WriteLine("Creating coin...");
// Create a coin by calling the API, then insert it into the database.
@@ -146,6 +251,12 @@ public class CoinDatabase {
return apiResult.Item1;
}
/// <summary>
/// Gets a coin from the database.
/// </summary>
/// <param name="pcgsNumber">The PCGS number of the coin.</param>
/// <param name="grade">The grade of the coin.</param>
/// <returns>The coin if it exists, null otherwise.</returns>
public Coin? GetCoin(int pcgsNumber, string grade) {
Console.WriteLine($"Getting coin {pcgsNumber}, {grade}...");
int gradeInt = GetGradeFromString(grade);
@@ -165,6 +276,10 @@ public class CoinDatabase {
return null;
}
/// <summary>
/// Used to get all Coin objects within the database.
/// </summary>
/// <param name="collectionName">The name of the collection table.</param>
public void GetCollection(string collectionName) {
Console.WriteLine("Getting collection...");
SQLiteCommand cmd = Connection.CreateCommand();
@@ -178,6 +293,11 @@ public class CoinDatabase {
}
}
/// <summary>
/// Creates a CSV formatted string from a collection.
/// </summary>
/// <param name="collectionName">The name of the collection table.</param>
/// <returns>A CSV formatted string.</returns>
public String CollectionToCSV(string collectionName) {
var cmd = Connection.CreateCommand();
cmd.CommandText = $"SELECT * FROM {collectionName}";
@@ -226,6 +346,11 @@ public class CoinDatabase {
return resultString;
}
/// <summary>
/// Saves a Coin object to the database.
/// </summary>
/// <param name="collectionName">The name of the collection table.</param>
/// <param name="coin">The coin to save.</param>
public void SaveCoin(string collectionName, Coin coin) {
// Get and replace the coin from the database.
Console.WriteLine("Saving coin...");
@@ -252,6 +377,10 @@ public class CoinDatabase {
cmd.ExecuteNonQuery();
}
/// <summary>
/// Synchronizes the database with the current contents of the specified collection.
/// </summary>
/// <param name="collectionName">The name of the collection table.</param>
public void UpdateCollection(string collectionName) {
// Update the database with the contents of the collection.
// TODO This is a very inefficient way of doing this. I should be able to do this in one command.
@@ -260,6 +389,10 @@ public class CoinDatabase {
}
}
/// <summary>
/// Creates a Coin from the information in a reader specifically from this database.
/// </summary>
/// <param name="reader">The reader to get the information from.</param>
private Coin CoinFromReader(SQLiteDataReader reader) {
// Create a coin while filtering out any possible null values - they throw exceptions.
Coin coin = new Coin();
@@ -283,6 +416,10 @@ public class CoinDatabase {
return coin;
}
/// <summary>
/// Deletes a Coin object from the database.
/// </summary>
/// <param name="delCoin">The coin to delete.</param>
public void DeleteCoin(Coin delCoin) {
SQLiteCommand cmd = Connection.CreateCommand();
cmd.CommandText = "DELETE FROM CollectionTable WHERE PCGS_NUMBER = @PcgsNumber AND GRADE = @Grade";
@@ -292,9 +429,18 @@ public class CoinDatabase {
cmd.ExecuteNonQuery();
}
/// <summary>
/// Gets the grade from a string returned from the main window.
/// These are always in a format similar to "MS-65", so we can just get the last two characters.
/// </summary>
/// <param name="grade">The grade string.</param>
private int GetGradeFromString(string grade) {
var actualGrade = int.Parse(grade.Substring(grade.Length - 2));
Console.WriteLine($"Grade is {actualGrade}");
return actualGrade;
}
}
}
public class NotConnectedToDatabaseException : Exception {
public NotConnectedToDatabaseException() : base("Not connected to database.") { }
}
+52 -12
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@@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using PcgsInvUi.Models;
using System.Text.Json;
using DynamicData.Kernel;
using ReactiveUI;
namespace PcgsInvUi.Services;
@@ -27,14 +25,47 @@ public class PcgsClient : ReactiveObject {
private readonly string _apiKey;
private int _numApiRequests;
public PcgsClient(string apiKey) {
// _apiKey = apiKey;
_apiKey =
"E8xivTVN_k4Q8ubk8Xv_uU11U91WX0wDht4S4m4BAf2HPmKnGrZ0J2f9nccM7Ns1VkGoT1SXYR74I7aNaMKqXlJGEy3oobseKV0nGiqu1IKvFkOTVjhV37SWUVExSDFMC6FLzs7xJQIHwkcxr5JFOQNmc4ZytEh_-hmCN3NL-z0fEk98tzBmPJ_F7bq_xNru86QMD2A9yalu_dWe-lCysfyE2bCA2EDqwvWenRYf-0XnNtp6qlxxCMlCd-TDqqRKLC3qefCwpXSemwBiNSP5gbC9pwcKrZugkruuJ0nyxxThZymm";
/// <summary>
/// Creates a new instance of the PcgsClient class.
/// Although this is a constructor, it's meant to be called only from the CreateClient method.
/// </summary>
private PcgsClient(string apiKey) {
_apiKey = apiKey;
}
/// <summary>
/// Creates a new instance of the PcgsClient class.
/// </summary>
/// <param name="apiKey">The api key to use for requests.</param>
/// <returns>A new instance of the PcgsClient class, or null if the key is invalid.</returns>
public static async Task<PcgsClient?> CreateClient(string apiKey) {
// Check if the api key is valid.
var testClient = new PcgsClient(apiKey);
var validCreds = await testClient.VerifyCredentials();
if (!validCreds) return null;
return testClient;
}
/// <summary>
/// Sends a request to the API to verify the credentials.
/// </summary>
/// <returns>A boolean indicating whether or not the credentials are valid.</returns>
public async Task<bool> VerifyCredentials() {
// Create a way to check if the api key given is valid
// I think the best way to do this is to make a request to the api and see if it returns the expected response.
var result = await this.GetCoinFactsByGrade(1, "AG-03"); // This is a known invalid coin id - this is because the api is very fast with invalid requests.
if (result.Item1 == ErrorType.ApiKeyInvalid) return false;
return true;
}
/// <summary>
/// Gets the coin information for a given PCGS number and grade.
/// </summary>
/// <param name="pcgsNumber">The PCGS number of the coin.</param>
/// <param name="grade">The grade of the coin.</param>
/// <param name="plusGrade">Whether or not the coin is a plus grade.</param>
/// <returns>A tuple containing the error type and the coin information.</returns>
public async Task<(ErrorType, Coin?)> GetCoinFactsByGrade(int pcgsNumber, string grade, bool plusGrade = false) {
Coin newCoin = null;
using (HttpClient client = new HttpClient()) {
var gradeParam = GetGradeFromString(grade);
@@ -46,6 +77,7 @@ public class PcgsClient : ReactiveObject {
Console.WriteLine("Got response.");
if (response.IsSuccessStatusCode) {
// Check response for errors.
string jsonResponse = await response.Content.ReadAsStringAsync();
var parsedResponse = ParseJsonResponse(jsonResponse);
return parsedResponse;
@@ -55,17 +87,25 @@ public class PcgsClient : ReactiveObject {
return (ErrorType.ApiKeyInvalid, null);
}
/// <summary>
/// Utility function to parse the grade number from the grade string passed from the front end.
/// </summary>
/// <param name="grade">The grade string.</param>
/// <returns>The grade number.</returns>
private int GetGradeFromString(string grade) {
var actualGrade = int.Parse(grade.Substring(grade.Length - 2));
var actualGrade = int.Parse(grade.Substring(grade.Length - 2)); // Throws an exception if the grade doesn't exist.
Console.WriteLine($"Grade is {actualGrade}");
return actualGrade;
}
// TODO Will eventually create the other methods that are included in the Public API.
/// <summary>
/// Parses the json response from the api.
/// </summary>
/// <param name="json">The json response.</param>
/// <returns>A tuple containing an error type and the coin information.</returns>
private (ErrorType, Coin?) ParseJsonResponse(string json) {
Console.WriteLine(json);
// TODO Check for errors in the response
// Check for errors in the response
if (json.Contains("\"ServerMessage\":\"No data found\"")) return (ErrorType.NoCoinFound, null);
if (json.Contains("\"IsValidRequest\":false")) return (ErrorType.InvalidRequestFormat, null);
@@ -86,4 +126,4 @@ class CoinNotFoundException : Exception {
public CoinNotFoundException() { }
public CoinNotFoundException(string message) : base(message) { }
public CoinNotFoundException(string message, Exception inner) : base(message, inner) { }
}
}
+30
View File
@@ -0,0 +1,30 @@
using ReactiveUI;
using System.Reactive;
namespace PcgsInvUi.ViewModels;
public class ApiKeyViewModel : ViewModelBase {
public string ApiKeyInput {
get => _apiKeyInput;
set => this.RaiseAndSetIfChanged(ref _apiKeyInput, value);
}
private string _apiKeyInput = "";
public bool OkEnabled {
get => _okEnabled;
set => this.RaiseAndSetIfChanged(ref _okEnabled, value);
}
private bool _okEnabled;
public ReactiveCommand<Unit, string> OkCommand { get; }
public ApiKeyViewModel() {
var okEnabled = this.WhenAnyValue(
x => x.ApiKeyInput,
x => !string.IsNullOrWhiteSpace(x));
// Get the API key from the user.
OkCommand = ReactiveCommand.Create(() => ApiKeyInput, okEnabled);
}
}
+27 -15
View File
@@ -7,21 +7,10 @@ using System.Reactive.Linq;
using PcgsInvUi.Models;
using PcgsInvUi.Services;
using ReactiveUI;
using System.Threading.Tasks;
namespace PcgsInvUi.ViewModels;
// TODO Create proper sums for total value.
// TODO Error handling for API calls.
// TODO Manual handling of API key.
// TODO Use CoinFacts link.
// TODO Splash screen during startup.
// TODO Take giant sheet of coins to integrate into the application.
// TODO Update all coins. Choose those that are older first.
// TODO API request tracker (1000 per day)
// TODO Ok button greys out while request is happening.
// TODO Track when coins were last updated.
// TODO Image for coin in notes view.
public class MainWindowViewModel : ViewModelBase {
public ViewModelBase SidebarContent {
get => _sideContent;
@@ -47,14 +36,29 @@ public class MainWindowViewModel : ViewModelBase {
private ViewModelBase _sideContent;
private Coin? _selectedCoin;
private double _totalValue;
public MainWindowViewModel(CoinDatabase coins) {
ConnectedCoinDatabase = coins;
var keyFound = Task.Run(() => coins.TryInitApiClient()).Result;
Console.WriteLine("Function completed.");
var newViewModel = new NewViewModel();
_sideContent = newViewModel;
var apiKeyViewModel = new ApiKeyViewModel();
// DisplayedList = CoinCollection = new ObservableCollection<Coin>(coins.GetItems());
DisplayedList = ConnectedCoinDatabase.Collection;
TotalValue = DisplayedList.Sum(x => x.TotalPrice);
// Setup interaction to show ApiKeyWindow
apiKeyViewModel.OkCommand.Subscribe(async apiKey => {
if (await ConnectedCoinDatabase.TryInitApiClient(apiKey))
SidebarContent = newViewModel; // Must assign this to the observable property rather than private variable.
});
// Check if API key must be entered.
if (!keyFound) {
Console.WriteLine("API key must be entered by user.");
// Show the API key input view.
_sideContent = apiKeyViewModel;
} else _sideContent = newViewModel;
// Set up the ability to show the error window.
ShowErrorWindow = new Interaction<ErrorWindowViewModel, bool>();
@@ -113,7 +117,8 @@ public class MainWindowViewModel : ViewModelBase {
break;
}
// TODO Clear the text boxes.
// Clear the text boxes.
newViewModel.ClearText();
});
// Update TotalValue anytime a coin's quantity changes.
@@ -126,4 +131,11 @@ public class MainWindowViewModel : ViewModelBase {
TotalValue = ConnectedCoinDatabase.Collection.Sum(x => x.TotalPrice);
};
}
// Create destructor to save the database when the application exits.
// This is necessary because the database is initialized in this class.
~MainWindowViewModel() {
Console.WriteLine("Running MainWindowViewModel destructor.");
ConnectedCoinDatabase.UpdateCollection("CollectionTable");
}
}
+11 -4
View File
@@ -40,9 +40,7 @@ public class NewViewModel : ViewModelBase {
okEnabled);
ClearCommand = ReactiveCommand.Create(() => {
PcgsNumber = "";
Grade = "";
Quantity = "";
ClearText();
});
// Initialize grade values for use in the view.
@@ -83,4 +81,13 @@ public class NewViewModel : ViewModelBase {
public ReactiveCommand<Unit, (int, string, int)> OkCommand { get; }
public ReactiveCommand<Unit, Unit> ClearCommand { get; }
}
/// <summary>
/// Clears the text fields.
/// </summary>
public void ClearText() {
PcgsNumber = "";
Grade = "";
Quantity = "";
}
}
+14
View File
@@ -0,0 +1,14 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:PcgsInvUi.ViewModels"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="PcgsInvUi.Views.ApiKeyView" x:DataType="viewModels:ApiKeyViewModel" >
<StackPanel>
<Label Content="API key was not found or did not authenticate." />
<Label Content="Please enter your API key below:" />
<TextBox Margin="10" Text="{Binding ApiKeyInput}" />
<Button HorizontalAlignment="Center" Content="Submit" Command="{Binding OkCommand}" />
</StackPanel>
</UserControl>
+9
View File
@@ -0,0 +1,9 @@
using Avalonia.Controls;
namespace PcgsInvUi.Views;
public partial class ApiKeyView : UserControl {
public ApiKeyView() {
InitializeComponent();
}
}
+1 -1
View File
@@ -1,5 +1,4 @@
using System;
using System.IO;
using System.Reactive;
using System.Threading.Tasks;
using Avalonia.Platform.Storage;
@@ -36,6 +35,7 @@ public partial class MainWindow : ReactiveWindow<MainWindowViewModel> {
private async Task ShowFilePickerAsync(InteractionContext<Unit, Uri> interationContext) {
var topLevel = GetTopLevel(this);
if (topLevel is null) throw new Exception("Could not find top level of the file path.");
var file = await topLevel.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions {
Title = "Save CSV...",
DefaultExtension = ".csv",
+2 -4
View File
@@ -1,6 +1,4 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Controls;
namespace PcgsInvUi.Views;
@@ -8,4 +6,4 @@ public partial class NewView : UserControl {
public NewView() {
InitializeComponent();
}
}
}
+10 -1
View File
@@ -2,7 +2,7 @@
A coin collection inventory app, written in C# with the Avalonia UI framework utilizing the PCGS Public API.
# Requirements
[.NET Core >= 6](https://dotnet.microsoft.com/en-us/download) - you will be prompted for install before running the program if it is not installed.
[.NET Runtime >= 6](https://dotnet.microsoft.com/en-us/download) - you will be prompted for install before running the program if it is not installed.
# Install
Extract contents of the downloaded file to an accessible folder (ie. Documents/PCGSApp)
@@ -31,3 +31,12 @@ in the lower right corner) will update automatically.
To export into a CSV file, click the Export to CSV button in the lower right corner. This will allow you to choose a
location and name for the file. These files are usable with any application that can open a .csv file, like Excel.
# Contributions
If you would like to help development, and don't mind looking through my spaghetti code (I'm still learning how to structure this)
then feel free to submit a pull request! I'm happy to take any help that I can get.
I've just started utilizing makefiles, however, since I'm currently using Windows, I'm not completely sure if there are formatting
changes that should be made to that. I will leave makefile creation for other platforms up to someone that uses these other
operating systems for now.
+5
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@@ -0,0 +1,5 @@
build:
dotnet build .\PcgsInvUi\PcgsInvUi.csproj
run:
dotnet run --project .\PcgsInvUi\PcgsInvUi.csproj
+2
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@@ -0,0 +1,2 @@
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