The first custom mob that we'll add is called a Terracete. It's basically a land-dwelling whale/shark hybrid that can breathe fire.
It requires its own mesh, behavioral logic, and entity information, along with the correct item drops. There is no example of this, so we would treat this mob as an example for how to create other mob types. Since it's a relatively complex mob, it should suffice.
The first custom mob that we'll add is called a Terracete. It's basically a land-dwelling whale/shark hybrid that can breathe fire.
It requires its own mesh, behavioral logic, and entity information, along with the correct item drops. There is no example of this, so we would treat this mob as an example for how to create other mob types. Since it's a relatively complex mob, it should suffice.
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The first custom mob that we'll add is called a Terracete. It's basically a land-dwelling whale/shark hybrid that can breathe fire.
It requires its own mesh, behavioral logic, and entity information, along with the correct item drops. There is no example of this, so we would treat this mob as an example for how to create other mob types. Since it's a relatively complex mob, it should suffice.