Files
scholarships-rs/src/components/lists/multi/checkbox.rs
T

188 lines
7.5 KiB
Rust

use crate::common::ValueType;
use crate::components::utils::create_unique_id;
use leptos::prelude::*;
use std::collections::HashMap;
use super::utils::use_selectable_list;
use crate::components::ValidationState;
/// # Checkbox Component
/// This component should only be used from within a [`CheckboxList`] component.
///
/// It creates a single checkbox with a specific value. Indicating if it is checked is done
/// _externally_ from the component, and requires some sort of signal. The component itself
/// does not track whether it is checked, it only runs the `on_change` callback.
///
/// Example usage (from within a [`CheckboxList`]:
/// ```
/// let disabled_signal = RwSignal::new(false);
/// let checked_signal = Signal::derive(move || {
/// // It's recommended to use a derived signal of some sort, but if you want to create
/// // a manually controlled RwSignal, that's fine too.
/// true
/// });
///
/// view! {
/// <Checkbox
/// checked=checked_signal
/// on_change=move || log!("A callback that's run on change.")
/// name="some_name"
/// disabled=disabled_signal
/// value="Some Value"
/// />
/// }
/// ```
#[component]
pub fn Checkbox(
/// A [`Signal`] indicating whether the checkbox is checked.
#[prop()] checked: Signal<bool>,
/// A callback that is run when the checkbox is checked and unchecked.
#[prop(into)] on_change: Callback<(), ()>,
/// The value of the checkbox.
#[prop(into)] value: Signal<String>,
/// The name of the checkbox. This is used to group checkboxes together, so every checkbox
/// in a group should have the same name.
#[prop(into)] name: Signal<String>,
/// A [`Signal`] indicating whether the checkbox is disabled.
#[prop(into)] disabled: Signal<bool>,
) -> impl IntoView {
let id = create_unique_id(&name.get(), &value.get_untracked());
view! {
<label for=id class="flex items-center">
<input
// Using the "peer" class links this input with the div "peer" at the same level.
// By using the "peer-checked" selector this div can toggle states based on this
// input's state (checked/unchecked)
class="
relative peer shrink-0
hidden"
type="checkbox"
id=id.clone()
name=name.clone()
on:change=move |_| on_change.run(())
prop:checked=checked
disabled=disabled
/>
// This div displays the box for the checkbox, and applies some styling to the child
// span element.
<div class="relative inline-block h-5 w-5 m-1 mr-2 rounded-sm border border-gray-300 bg-white
transition-bg duration-150 peer-checked:bg-red-700 peer-checked:border-red-700
[&>span]:opacity-0 peer-checked:[&>span]:opacity-100
peer-disabled:bg-gray-600/33 peer-disabled:border-gray-600
peer-disabled:peer-checked:bg-gray-600">
// This span is the check icon. It is centered within the div and has a border on the bottom
// and right sides, which is then rotated to appear like a checkmark.
<span class="absolute left-1/2 top-1/2 block h-3 w-1.5 -translate-x-1/2 -translate-y-1/2
rotate-45 transform border-b-3 border-r-3
border-white transition-opacity duration-150"></span>
</div>
<span>{value}</span>
</label>
}
}
/// # Checkbox List Component
/// This component creates a list of checkboxes, each with a specific value. The values are passed
/// through a prop rather than manually creating children.
///
/// Example usage:
/// ```
/// let items = vec! [
/// "Item 1",
/// "Item 2",
/// "Item 3"
/// ];
///
/// view! {
/// <CheckboxList
/// data_member="data_map_member"
/// data_map=RwSignal::new(HashMap::new())
/// items=items
/// />
/// }
/// ```
#[component]
pub fn CheckboxList(
/// The name that this list should use. This doesn't need to be specified all the time, but is
/// for use in elements that may treat this list as a sub-input (components like the [`MultiEntry`]
/// do this)
#[prop(optional, into)] name: Signal<String>,
/// The data member that this list should edit/display from the `data_map`.
#[prop(into)] data_member: Signal<String>,
/// A [`Signal`] allowing access to a data store.
#[prop()] data_map: RwSignal<HashMap<String, ValueType>>,
/// The available choices for this list.
#[prop()] items: Vec<String>,
/// A [`Signal`] indicating whether the checkbox list is disabled.
#[prop(optional, into)] disabled: Signal<bool>,
/// A label for the list. Shown like a field name in a form.
#[prop(optional, into)] label: String,
/// A [`Signal`] indicating whether the list is required. Used for validation.
#[prop(optional, into)] required: Signal<bool>
) -> impl IntoView {
let controller = use_selectable_list(
data_member.clone(),
data_map.clone(),
required.clone()
);
//#region Render Logic
view! {
<div class="flex flex-col">
<div class="m-1.5 mt-0 mb-0">
<span class="font-bold">{label}</span>
{items
.into_iter()
.map(|item| {
let item = Signal::derive({
let cloned = item.clone();
move || cloned.clone()
});
let checked = Signal::derive(move || {
controller.selected_list.get().contains(&item.get())
});
let on_change = move || {
controller
.selected_list
.update(|list| {
let item = item.get();
if list.contains(&item) {
list.retain(|val| *val != item);
} else {
list.push(item);
}
});
controller.dirty.set(true);
};
// Update the data list by checking if the value is present in it. If so,
// remove it. If not, add it.
view! {
<Checkbox
checked=checked
on_change=on_change
// The actual selected values are tracked by this element, not by the checkboxes themselves.
value=item
name=move || format!("{}_{}", name.get(), data_member.get())
disabled=disabled
/>
}
})
.collect_view()}
</div>
<Show when=move || controller.show_errors.get()>
<div class="text-red-600 text-sm mr-1.5 ml-1.5">
{move || {
match controller.error.get() {
ValidationState::Invalid(msg) => msg,
_ => "There is no error - should not see this message.".to_string(),
}
}}
</div>
</Show>
</div>
}
//#endregion
}