126 lines
6.0 KiB
Rust
126 lines
6.0 KiB
Rust
use crate::common::ValueType;
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use crate::components::utils::create_unique_id;
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use leptos::prelude::*;
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use std::collections::HashMap;
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#[component]
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pub fn Checkbox(
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#[prop()] checked: Signal<bool>,
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#[prop(into)] on_change: Callback<(), ()>,
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#[prop(into)] value: String,
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#[prop(into)] name: String,
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#[prop(default = RwSignal::new(false))] disabled: RwSignal<bool>,
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) -> impl IntoView {
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let id = create_unique_id(&name, &value);
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view! {
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<label for=id class="flex items-center">
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<input
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// Using the "peer" class links this input with the div "peer" at the same level.
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// By using the "peer-checked" selector this div can toggle states based on this
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// input's state (checked/unchecked)
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class="
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relative peer shrink-0
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hidden"
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type="checkbox"
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id=id.clone()
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name=name.clone()
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on:change=move |_| on_change.run(())
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prop:checked=checked
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disabled=disabled
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/>
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// This div displays the box for the checkbox, and applies some styling to the child
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// span element.
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<div class="relative inline-block h-5 w-5 m-1 mr-2 rounded-sm border border-gray-300 bg-white
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transition-bg duration-150 peer-checked:bg-red-700 peer-checked:border-red-700
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[&>span]:opacity-0 peer-checked:[&>span]:opacity-100
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peer-disabled:bg-gray-600/33 peer-disabled:border-gray-600
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peer-disabled:peer-checked:bg-gray-600">
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// This span is the check icon. It is centered within the div and has a border on the bottom
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// and right sides, which is then rotated to appear like a checkmark.
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<span class="absolute left-1/2 top-1/2 block h-3 w-1.5 -translate-x-1/2 -translate-y-1/2
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rotate-45 transform border-b-3 border-r-3
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border-white transition-opacity duration-150"></span>
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</div>
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<span>{value.clone()}</span>
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</label>
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}
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}
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#[component]
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pub fn CheckboxList(
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#[prop(optional)] selected: RwSignal<Vec<String>>,
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#[prop(into)] data_member: String,
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#[prop()] data_map: RwSignal<HashMap<String, ValueType>>,
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#[prop()] items: Vec<String>,
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#[prop(default = RwSignal::new(false))] disabled: RwSignal<bool>,
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#[prop(optional, into)] label: String,
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) -> impl IntoView {
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view! {
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<div class="m-1.5 mt-0 mb-0">
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<span class="font-bold">{label}</span>
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{items
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.into_iter()
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.map(|item| {
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let checked_signal = Signal::derive({
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let item_name = item.clone();
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let data_member = data_member.clone();
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move || {
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data_map.get() // HashMap
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.get(&data_member) // Option<ValueType>
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.unwrap_or(&ValueType::List(None)) // ValueType
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.as_list() // Result<Option<Vec<ValueType>>, ValueType>
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.unwrap_or(Some(vec!())) // Option<Vec<ValueType>>
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.unwrap_or(vec!()) // Vec<ValueType>
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.contains(&ValueType::String(Some(item_name.clone()))) // bool
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}
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});
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let on_change = {
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let item_name = item.clone();
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let data_member = data_member.clone();
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move || {
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let result = ValueType::String(Some(item_name.clone()));
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data_map.update(|map| {
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// Attempt to get the value type from the hash map.
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match map.get_mut(&data_member) {
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Some(value_type) => {
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// Attempt to get the value as a list.
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match value_type.as_list().unwrap_or(None) {
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Some(mut list) => {
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// Attempt to find the selected value in the selected list.
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// If it's present, remove it, or vice versa.
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match list.iter().position(|val| *val == result) {
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Some(index) => { list.remove(index); },
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None => { list.push(result); }
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};
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// Update the existing value_type entry in the hash map.
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*value_type = ValueType::List(Some(list));
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},
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// Insert a new value_type entry.
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None => { *value_type = ValueType::List(Some(vec![result])); }
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};
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},
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// Insert a new value_type entry.
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None => { map.insert(data_member.clone(), ValueType::List(Some(vec![result]))); }
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};
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});
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}
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};
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view! {
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<Checkbox
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checked=checked_signal
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on_change=on_change
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// The actual selected values are tracked by this element, not by the checkboxes themselves.
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value=item.clone()
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name=data_member.clone()
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disabled=disabled
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/>
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}
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})
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.collect::<Vec<_>>()}
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</div>
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}
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}
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