165 lines
6.3 KiB
Rust
165 lines
6.3 KiB
Rust
use crate::common::ValueType;
|
|
use crate::components::utils::create_unique_id;
|
|
use leptos::prelude::*;
|
|
use std::collections::HashMap;
|
|
use crate::components::{use_validation_context, InputState, ValidationState};
|
|
|
|
#[component]
|
|
pub fn Radio(
|
|
#[prop()] checked: Signal<bool>,
|
|
#[prop(into)] on_change: Callback<(), ()>,
|
|
#[prop(into)] value: Signal<String>,
|
|
#[prop(into)] name: Signal<String>,
|
|
#[prop(optional, into)] disabled: Signal<bool>,
|
|
) -> impl IntoView {
|
|
let id = create_unique_id(&name.get_untracked(), &value.get_untracked());
|
|
|
|
view! {
|
|
<label for=id class="flex items-center">
|
|
<input
|
|
// Using the "peer" class links this input with the div "peer" at the same level.
|
|
// By using the "peer-checked" selector this div can toggle states based on this
|
|
// input's state (checked/unchecked)
|
|
class="
|
|
relative peer shrink-0
|
|
hidden"
|
|
type="radio"
|
|
id=id.clone()
|
|
name=name
|
|
on:change=move |_| on_change.run(())
|
|
prop:checked=checked
|
|
disabled=disabled
|
|
/>
|
|
// This div displays the box for the checkbox, and applies some styling to the child
|
|
// span element.
|
|
<div class="relative inline-block h-5 w-5 m-1 mr-2 rounded-full border border-gray-300 bg-white
|
|
transition-bg duration-200 peer-checked:bg-red-700 peer-checked:border-red-700
|
|
[&>span]:opacity-0 peer-checked:[&>span]:opacity-100
|
|
peer-disabled:bg-gray-600/33 peer-disabled:border-gray-600
|
|
peer-disabled:peer-checked:bg-gray-600">
|
|
// This span is the check icon. It is centered within the div and has a border on the bottom
|
|
// and right sides, which is then rotated to appear like a checkmark.
|
|
<span class="absolute left-1/2 top-1/2 block h-2.5 w-2.5 -translate-x-1/2 -translate-y-1/2
|
|
rotate-45 transform border-3 border-3 rounded-full bg-white
|
|
border-white transition-opacity duration-150"></span>
|
|
</div>
|
|
<span>{value.clone()}</span>
|
|
</label>
|
|
}
|
|
}
|
|
|
|
fn validate(value: String, required: bool) -> ValidationState {
|
|
if required && value.is_empty() {
|
|
ValidationState::Invalid("This field is required".into())
|
|
} else {
|
|
ValidationState::Valid
|
|
}
|
|
}
|
|
|
|
#[component]
|
|
pub fn RadioList(
|
|
#[prop(into)] data_member: Signal<String>,
|
|
#[prop()] data_map: RwSignal<HashMap<String, ValueType>>,
|
|
#[prop()] items: Vec<String>,
|
|
#[prop(optional, into)] disabled: Signal<bool>,
|
|
#[prop(optional, into)] label: String,
|
|
#[prop(optional, into)] required: Signal<bool>,
|
|
) -> impl IntoView {
|
|
//#region Value Logic
|
|
|
|
// Store a single signal that is the currently selected value. We can only have one selected
|
|
// value, so there's no list needed. The default selected value is whatever the map has selected
|
|
// already, or nothing.
|
|
let default_value = match data_map.get_untracked().get(&data_member.get_untracked()) {
|
|
Some(ValueType::String(Some(value))) => value.clone(),
|
|
_ => String::new()
|
|
};
|
|
|
|
let selected_value = RwSignal::new(default_value);
|
|
|
|
// When the selected value changes, update the data map at the correct location
|
|
Effect::new(move || {
|
|
data_map.update(|map| {
|
|
map.insert(data_member.get(), ValueType::String(Some(selected_value.get())));
|
|
});
|
|
});
|
|
|
|
//#endregion
|
|
//#region Validation Logic
|
|
|
|
let validation_context = use_validation_context()
|
|
.expect("Could not find FormValidationRegistry context");
|
|
|
|
let error = RwSignal::new(validate(selected_value.get_untracked(), required.get_untracked()));
|
|
let dirty = RwSignal::new(false);
|
|
let show_errors = Signal::derive(move || {
|
|
dirty.get() && matches!(error.get(), ValidationState::Invalid(_))
|
|
});
|
|
|
|
let input_state = RwSignal::new(InputState::new(
|
|
data_member.get_untracked(),
|
|
error.clone(),
|
|
dirty.clone()
|
|
));
|
|
|
|
validation_context.validators.update(|list| list.push(input_state));
|
|
|
|
on_cleanup(move || {
|
|
validation_context.validators.update(|list| {
|
|
list.retain(|v| *v.get_untracked().input_name != *input_state.get_untracked().input_name)
|
|
});
|
|
});
|
|
|
|
//#endregion
|
|
//#region Render Logic
|
|
|
|
view! {
|
|
<div class="flex flex-col flex-1">
|
|
<div class="m-1.5 mt-0 mb-0">
|
|
<span class="font-bold">{label}</span>
|
|
{items
|
|
.into_iter()
|
|
.map(|item| {
|
|
let item = RwSignal::new(item);
|
|
|
|
let checked_signal = Signal::derive(move || {
|
|
selected_value.get() == item.get()
|
|
});
|
|
|
|
let on_change = move || {
|
|
// on_change only runs when the radio button is checked, not when unchecked.
|
|
// Change the selected value to the new one.
|
|
selected_value.set(item.get());
|
|
error.set(validate(selected_value.get_untracked(), required.get_untracked()));
|
|
dirty.set(true);
|
|
};
|
|
|
|
view! {
|
|
<Radio
|
|
checked=checked_signal
|
|
on_change=on_change
|
|
// The actual selected values are tracked by this element, not by the checkboxes themselves.
|
|
value=item
|
|
name=data_member
|
|
disabled=disabled
|
|
/>
|
|
}
|
|
})
|
|
.collect::<Vec<_>>()}
|
|
</div>
|
|
<Show when=move || show_errors.get()>
|
|
<div class="text-red-600 text-sm mr-1.5 ml-1.5">
|
|
{move || {
|
|
match error.get() {
|
|
ValidationState::Invalid(msg) => msg,
|
|
_ => "There is no error - should not see this message.".to_string()
|
|
}
|
|
}}
|
|
</div>
|
|
</Show>
|
|
</div>
|
|
}
|
|
|
|
//#endregion
|
|
}
|