feat: create reactive traits (AsReactive and ReactiveCapture)

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alphafetus committed 2025-09-03 11:28:59 -04:00
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[package]
name = "traits"
version = "0.1.0"
edition = "2024"
[dependencies]
leptos = { version = "0.8" }
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pub mod reactive;
pub use reactive::*;
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/// Trait that ensures a reactive struct can be created from a non-reactive struct.
///
/// For example:
///
/// ```rust
/// struct User {
/// id: i32,
/// name: String
/// }
///
/// struct UserReactive {
/// id: RwSignal<i32>,
/// name: RwSignal<String>
/// }
///
/// impl ReactiveCapture for UserReactive {
/// // implement - required for ReactiveType.
/// }
///
/// impl AsReactive for User {
/// type ReactiveType = UserReactive;
/// fn as_reactive(self) -> UserReactive {
/// UserReactive {
/// id: RwSignal::new(self.id),
/// name: RwSignal::new(self.name)
/// }
/// }
/// }
/// ```
pub trait AsReactive {
/// The type of the reactive struct. It must implement `ReactiveCapture`.
type ReactiveType: ReactiveCapture;
/// Wraps all fields of the struct into an `RwSignal`, returning a new
/// "reactive" struct.
///
/// Note that this method consumes the original struct and returns a new
/// reactive struct.
fn as_reactive(self) -> Self::ReactiveType;
}
/// Trait that ensures a reactive struct can be captured into a non-reactive struct.
/// The "captured" struct does not contain *any* reactive fields, meaning that it is not
/// wrapped in an `RwSignal`.
///
/// The captured struct should simply collect all the values from the reactive fields at
/// that point in time.
///
/// For example:
///
/// ```rust
/// struct User {
/// id: i32,
/// name: String
/// }
///
/// struct UserReactive {
/// id: RwSignal<i32>,
/// name: RwSignal<String>
/// }
///
/// impl AsReactive for User {
/// // implement - required for CaptureType.
/// }
///
/// impl ReactiveCapture for UserReactive {
/// type CaptureType = User;
/// fn capture(self) -> User {
/// User {
/// id: self.id.get(),
/// name: self.name.get()
/// }
/// }
/// }
/// ```
pub trait ReactiveCapture {
/// The type of the captured struct. It must implement `AsReactive`.
type CaptureType: AsReactive;
/// Captures the current state of the reactive struct into a non-reactive struct.
fn capture(&self) -> Self::CaptureType;
}