11 lines
228 B
GLSL
11 lines
228 B
GLSL
#version 460
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer Data {
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uint data[];
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} buf;
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void main() {
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uint idx = gl_GlobalInvocationID.x;
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buf.data[idx] *= 12;
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} |