Files
vulkan-test-rs/src/shaders/comp.glsl
T
2026-04-16 11:45:26 -04:00

11 lines
228 B
GLSL

#version 460
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer Data {
uint data[];
} buf;
void main() {
uint idx = gl_GlobalInvocationID.x;
buf.data[idx] *= 12;
}