feat: attempt to implement math library
Adds many files, but the next thing is to implement the MeshRegistry properly.
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@@ -1,7 +1,7 @@
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#version 460
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layout(location = 0) in vec2 position;
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layout(location = 0) in vec3 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position, 1.0);
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}
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