feat: implement MeshLoader

This loader abstracts mesh loading logic into a series of individual file handlers. Each handler is chosen based on the extension of the file to be loaded.
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alphafetus committed 2026-08-07 23:46:12 -04:00
1 parent b7e31732e6
commit ba9b677545
9 files changed
+157 -48

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+10 -16
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@@ -5,6 +5,7 @@ use std::sync::Arc;
use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
use vulkano::memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter};
use wavefront::Obj;
use crate::loaders::mesh_loader::{MeshInfo, MeshLoader};
/// This struct is slightly misleading - it doesn't actually contain the mesh information, but
/// the locations of the mesh's information in the overall application's vertex buffer, index buffer,
@@ -47,16 +48,18 @@ impl MeshRegistry {
pub fn from_scene(scene: &Scene, allocator: Arc<dyn MemoryAllocator>) -> Self {
// Load all the meshes into a single map.
println!("Loading meshes from scene");
let mesh_loader = MeshLoader::new();
let meshes = scene
.mesh_paths
.iter()
.map(|(id, path)| {
(
id.clone(),
Obj::from_file(path).expect("Couldn't read wavefront file"),
mesh_loader.load_mesh(path).expect("Couldn't read wavefront file"),
)
})
.collect::<HashMap<String, Obj>>();
.collect::<HashMap<String, MeshInfo>>();
let mut buf_verts = Vec::new();
let mut buf_indices = Vec::new();
@@ -65,27 +68,18 @@ impl MeshRegistry {
// Information will be added directly to the verts and indices vectors, and a new Mesh
// struct will be created and inserted into the mesh_list.
let vert_start = buf_verts.len();
let all_verts = obj.positions();
let all_norms = obj.normals();
let all_verts = obj.vertices;
let all_norms = obj.normals;
let obj_num_verts = all_verts.len();
all_verts.iter().zip(all_norms.iter())
.zip(obj.uvs().iter())
.zip(obj.uvs.iter())
.for_each(|((pos, norm), uv)| {
buf_verts.push(Vertex3::new(*pos, *norm, *uv));
});
// buf_verts.extend(all_verts.map(|v| Vertex3::new(v.position(), v.normal().unwrap_or_default())));
let index_list = obj
.triangles()
.flat_map(|t| {
t.iter()
.map(|i| i.position_index() as u32)
.collect::<Vec<u32>>()
})
.collect::<Vec<u32>>();
let index_start = buf_indices.len();
let obj_num_idx = index_list.len();
buf_indices.extend(index_list);
let obj_num_idx = obj.indices.len();
buf_indices.extend(obj.indices);
println!("Loaded mesh {} with {} vertices and {} indices", id, obj_num_verts, obj_num_idx);