feat: implement MeshLoader
This loader abstracts mesh loading logic into a series of individual file handlers. Each handler is chosen based on the extension of the file to be loaded.
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@@ -5,7 +5,7 @@ use nalgebra::{Matrix4, Vector3, Vector4};
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/// Contains all information about an instance of a mesh, specifically its translation, rotation,
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/// and scale. Note that the rotation is a [`Vector4`], and not a `Quaternion`.
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///
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/// This may be taken from a scene instance by calling the `Instance::from` method on the
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/// This may be taken from a scene instance by calling the [`MeshInstance::from`] method on the
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/// corresponding [`SceneInstance`]. This is important, as the `Vector4` is not serializable.
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///
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/// Before passing this instance into the shaders, construct a transformation matrix by calling
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+10
-16
@@ -5,6 +5,7 @@ use std::sync::Arc;
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use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
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use vulkano::memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter};
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use wavefront::Obj;
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use crate::loaders::mesh_loader::{MeshInfo, MeshLoader};
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/// This struct is slightly misleading - it doesn't actually contain the mesh information, but
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/// the locations of the mesh's information in the overall application's vertex buffer, index buffer,
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@@ -47,16 +48,18 @@ impl MeshRegistry {
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pub fn from_scene(scene: &Scene, allocator: Arc<dyn MemoryAllocator>) -> Self {
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// Load all the meshes into a single map.
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println!("Loading meshes from scene");
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let mesh_loader = MeshLoader::new();
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let meshes = scene
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.mesh_paths
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.iter()
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.map(|(id, path)| {
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(
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id.clone(),
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Obj::from_file(path).expect("Couldn't read wavefront file"),
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mesh_loader.load_mesh(path).expect("Couldn't read wavefront file"),
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)
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})
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.collect::<HashMap<String, Obj>>();
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.collect::<HashMap<String, MeshInfo>>();
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let mut buf_verts = Vec::new();
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let mut buf_indices = Vec::new();
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@@ -65,27 +68,18 @@ impl MeshRegistry {
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// Information will be added directly to the verts and indices vectors, and a new Mesh
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// struct will be created and inserted into the mesh_list.
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let vert_start = buf_verts.len();
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let all_verts = obj.positions();
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let all_norms = obj.normals();
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let all_verts = obj.vertices;
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let all_norms = obj.normals;
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let obj_num_verts = all_verts.len();
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all_verts.iter().zip(all_norms.iter())
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.zip(obj.uvs().iter())
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.zip(obj.uvs.iter())
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.for_each(|((pos, norm), uv)| {
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buf_verts.push(Vertex3::new(*pos, *norm, *uv));
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});
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// buf_verts.extend(all_verts.map(|v| Vertex3::new(v.position(), v.normal().unwrap_or_default())));
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let index_list = obj
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.triangles()
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.flat_map(|t| {
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t.iter()
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.map(|i| i.position_index() as u32)
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.collect::<Vec<u32>>()
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})
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.collect::<Vec<u32>>();
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let index_start = buf_indices.len();
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let obj_num_idx = index_list.len();
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buf_indices.extend(index_list);
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let obj_num_idx = obj.indices.len();
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buf_indices.extend(obj.indices);
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println!("Loaded mesh {} with {} vertices and {} indices", id, obj_num_verts, obj_num_idx);
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@@ -0,0 +1,11 @@
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use std::path::Path;
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use anyhow::Result;
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use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
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pub struct GltfLoader;
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impl MeshFileLoader for GltfLoader {
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fn load_mesh(&self, path: &Path) -> Result<MeshInfo> {
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todo!()
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}
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}
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@@ -0,0 +1,54 @@
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use std::collections::HashMap;
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use std::path::Path;
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use anyhow::Result;
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use thiserror::Error;
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use crate::loaders::obj_loader::ObjLoader;
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use super::gltf_loader::*;
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pub struct MeshInfo {
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pub vertices: Vec<[f32; 3]>,
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pub normals: Vec<[f32; 3]>,
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pub indices: Vec<u32>,
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pub uvs: Vec<[f32; 3]>,
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}
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pub trait MeshFileLoader {
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fn load_mesh(&self, path: &Path) -> Result<MeshInfo>;
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}
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pub struct MeshLoader {
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loaders: HashMap<String, Box<dyn MeshFileLoader>>
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}
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#[derive(Error, Debug)]
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pub enum MeshLoaderError {
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#[error("file extension is missing")]
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MissingExtension,
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#[error("extension {0} is not supported")]
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ExtensionNotSupported(String)
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}
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impl MeshLoader {
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pub fn new() -> Self {
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let mut loaders = HashMap::new();
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loaders.insert("gltf".into(), Box::new(GltfLoader) as Box<dyn MeshFileLoader>);
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loaders.insert("obj".into(), Box::new(ObjLoader));
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Self {
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loaders
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}
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}
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/// Loads a mesh and returns a `Result` containing the information.
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pub fn load_mesh<P: AsRef<Path>>(&self, path: &P) -> Result<MeshInfo> {
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let ext = path.as_ref().extension()
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.and_then(|ext| ext.to_str())
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.ok_or(MeshLoaderError::MissingExtension)?;
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println!("Found extension {}, continuing with loading", ext);
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self.loaders.get(ext)
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.ok_or(MeshLoaderError::ExtensionNotSupported(ext.to_string()))?
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.load_mesh(path.as_ref())
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}
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}
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@@ -0,0 +1,3 @@
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pub mod gltf_loader;
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pub mod mesh_loader;
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mod obj_loader;
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@@ -0,0 +1,29 @@
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use std::path::Path;
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use wavefront::Obj;
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use crate::gpu::vertex3::Vertex3;
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use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
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pub struct ObjLoader;
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impl MeshFileLoader for ObjLoader {
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fn load_mesh(&self, path: &Path) -> anyhow::Result<MeshInfo> {
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let obj_info = Obj::from_file(path)
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.expect("Couldn't read wavefront file");
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let index_list = obj_info
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.triangles()
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.flat_map(|t| {
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t.iter()
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.map(|i| i.position_index() as u32)
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.collect::<Vec<u32>>()
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})
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.collect::<Vec<u32>>();
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Ok(MeshInfo {
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vertices: obj_info.positions().to_vec(),
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normals: obj_info.normals().to_vec(),
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indices: index_list,
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uvs: obj_info.uvs().to_vec()
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})
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}
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}
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@@ -1,6 +1,7 @@
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mod app;
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mod common;
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pub mod gpu;
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pub mod loaders;
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// pub mod math;
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use crate::app::App;
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