feat: add UVs to shader pipeline
This commit is contained in:
1 parent
170a7ad645
commit
b7e31732e6
4 files changed
+15
-6
No files matched your search
+3
-2
@@ -69,8 +69,9 @@ impl MeshRegistry {
|
||||
let all_norms = obj.normals();
|
||||
let obj_num_verts = all_verts.len();
|
||||
all_verts.iter().zip(all_norms.iter())
|
||||
.for_each(|(pos, norm)| {
|
||||
buf_verts.push(Vertex3::new(*pos, *norm));
|
||||
.zip(obj.uvs().iter())
|
||||
.for_each(|((pos, norm), uv)| {
|
||||
buf_verts.push(Vertex3::new(*pos, *norm, *uv));
|
||||
});
|
||||
// buf_verts.extend(all_verts.map(|v| Vertex3::new(v.position(), v.normal().unwrap_or_default())));
|
||||
|
||||
|
||||
Reference in new issue
Block a user