feat: PC change for gltf load algorithm change
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@@ -30,7 +30,7 @@ impl Camera {
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/// (0, 0, 0), and a default FOV of 70 degrees.
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pub fn new(extents: impl Into<Vector2<u32>>) -> Self {
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let extents = extents.into();
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let position = Vector3::new(-7.0, 7.0, -7.0);
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let position = Vector3::new(10.0, 0.0, 0.0);
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let target = Vector3::zeros();
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// Traveling along this vector moves us toward the target.
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