From 9e4f531bd48b48f5484caac7733f6d05b632f212 Mon Sep 17 00:00:00 2001 From: Lucas Vas Date: Thu, 16 Apr 2026 11:45:26 -0400 Subject: [PATCH] chore: initial commit --- .cargo/config.toml | 2 + .gitignore | 1 + .idea/.gitignore | 10 + .idea/aws.xml | 17 + .idea/discord.xml | 14 + .idea/encodings.xml | 4 + .idea/modules.xml | 8 + .idea/vcs.xml | 6 + .idea/vulkano-test.iml | 11 + Cargo.lock | 2800 ++++++++++++++++++++++++++++++++ Cargo.toml | 10 + src/app.rs | 600 +++++++ src/main.rs | 54 + src/math/matrix2.rs | 152 ++ src/math/matrix3.rs | 0 src/math/matrix4.rs | 0 src/math/mod.rs | 14 + src/math/traits.rs | 57 + src/math/vector2.rs | 114 ++ src/math/vector3.rs | 152 ++ src/math/vector4.rs | 152 ++ src/shaders/comp.glsl | 11 + src/shaders/mandelbrot.glsl | 29 + src/shaders/triangle_frag.glsl | 7 + src/shaders/triangle_vert.glsl | 7 + 25 files changed, 4232 insertions(+) create mode 100644 .cargo/config.toml create mode 100644 .gitignore create mode 100644 .idea/.gitignore create mode 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+vulkano-shaders = "^0.35" +winit = "0.30.13" diff --git a/src/app.rs b/src/app.rs new file mode 100644 index 0000000..985176a --- /dev/null +++ b/src/app.rs @@ -0,0 +1,600 @@ +use std::error::Error; +use std::sync::Arc; +use vulkano::buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer}; +use vulkano::command_buffer::allocator::{StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo}; +use vulkano::command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage, PrimaryAutoCommandBuffer, RenderPassBeginInfo, SubpassBeginInfo, SubpassContents, SubpassEndInfo}; +use vulkano::descriptor_set::allocator::{DescriptorSetAllocator, StandardDescriptorSetAllocator}; +use vulkano::device::{Device, DeviceCreateInfo, DeviceExtensions, Queue, QueueCreateInfo, QueueFlags}; +use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType}; +use vulkano::image::{Image, ImageUsage}; +use vulkano::image::view::ImageView; +use vulkano::instance::{Instance, InstanceCreateFlags, InstanceCreateInfo, InstanceExtensions}; +use vulkano::memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter, StandardMemoryAllocator}; +use vulkano::pipeline::{GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo}; +use vulkano::pipeline::graphics::color_blend::{ColorBlendAttachmentState, ColorBlendState}; +use vulkano::pipeline::graphics::GraphicsPipelineCreateInfo; +use vulkano::pipeline::graphics::input_assembly::InputAssemblyState; +use vulkano::pipeline::graphics::multisample::MultisampleState; +use vulkano::pipeline::graphics::rasterization::RasterizationState; +use vulkano::pipeline::graphics::vertex_input::{Vertex, VertexDefinition}; +use vulkano::pipeline::graphics::viewport::{Viewport, ViewportState}; +use vulkano::pipeline::layout::PipelineDescriptorSetLayoutCreateInfo; +use vulkano::render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass}; +use vulkano::swapchain::{Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo}; +use vulkano::{swapchain, sync, Validated, VulkanError, VulkanLibrary}; +use vulkano::shader::ShaderModule; +use vulkano::sync::GpuFuture; +use winit::application::ApplicationHandler; +use winit::event::WindowEvent; +use winit::event_loop::ActiveEventLoop; +use winit::window::{Window, WindowAttributes, WindowId}; +use crate::math::Vector2; +use crate::triangle; + +/// The `Vertex2` is an intermediate structure used to represent the [`Vector2`] in the graphics +/// pipeline. It specifies a positional value and can be passed directly into the shaders. +/// Note that conversion between a `Vector2` and a `Vertex2` may take extra computation time. +/// +/// Honestly, I'm still not sure if this should be handled on a per-shader basis, as the position +/// argument changes with each shader. +#[derive(BufferContents, Vertex)] +#[repr(C)] +struct Vertex2 { + #[format(R32G32_SFLOAT)] + position: [f32; 2], +} + +impl From for Vertex2 { + fn from(v: Vector2) -> Self { + Self { + position: [v.x, v.y], + } + } +} + +#[derive(BufferContents, Vertex)] +#[repr(C)] +struct Vertex3 { + #[format(R32G32B32_SFLOAT)] + position: [f32; 3], +} + +struct VulkanContext { + window: Arc, + device: Arc, + queue: Arc, + swapchain: Arc, + swapchain_images: Vec>, + mem_allocator: Arc, + cmd_allocator: Arc, + desc_allocator: Arc, + vert_shader: Arc, + frag_shader: Arc, + render_pass: Arc, + framebuffers: Vec>, + pipeline: Arc, + vertex_buffer: Arc>, + index_buffer: Arc>, + cmd_buffers: Vec>, +} + +impl VulkanContext { + /// Initializes and returns a new `VulkanContext`. It may fail in all cases where a Vulkan object + /// may fail, specifically during initialization of shaders, devices, buffers, or any other such + /// structures. + pub fn init(instance: Arc, event_loop: &ActiveEventLoop) -> Result> { + let attributes = WindowAttributes::default() + .with_title("Vulkano Example") + .with_resizable(true); + + let window = Arc::new(event_loop.create_window(attributes)?); + + let surface = Surface::from_window(instance.clone(), window.clone())?; + + let dev_extensions = DeviceExtensions { + khr_swapchain: true, + ..Default::default() + }; + + // Get a physical device. Fails if there is no suitable device found. The device must have a + // graphics queue and swapchain capabilities. + let (physical_device, queue_family_idx) = Self::get_physical_device( + instance.clone(), + surface.clone(), + &dev_extensions + )?; + + // Create a Vulkan device. This is a handle to the connection between the program and the + // chosen physical device. + let (device, mut queues) = Self::create_device( + physical_device.clone(), + &dev_extensions, + queue_family_idx as usize + )?; + + // Get the first queue. This is what we'll use for drawing. + let queue = queues.next() + .ok_or("Queues list was empty.")?; + + let capabilities = physical_device + .surface_capabilities( + &surface, + Default::default() + )?; + + let dimensions = window + .inner_size(); + let composite_alpha = capabilities + .supported_composite_alpha + .into_iter() + .next() + .ok_or("No composite alpha supported")?; + let image_format = physical_device + .surface_formats(&surface, Default::default())? + [0] + .0; + + // Swapchain needs to be easily changeable, since resizing the window creates a whole new + // set of information. Putting this into a function would be good, but also the new + // information comes from the window event handler. + let (swapchain, images) = Swapchain::new( + device.clone(), + surface.clone(), + SwapchainCreateInfo { + min_image_count: capabilities.min_image_count + 1, + image_format, + image_extent: dimensions.into(), + image_usage: ImageUsage::COLOR_ATTACHMENT, + composite_alpha, + ..Default::default() + } + )?; + + let mem_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone())); + let cmd_allocator = Arc::new(StandardCommandBufferAllocator::new( + device.clone(), + StandardCommandBufferAllocatorCreateInfo::default(), + )); + let desc_allocator = Arc::new(StandardDescriptorSetAllocator::new(device.clone(), Default::default())); + + let render_pass = vulkano::single_pass_renderpass!( + device.clone(), + attachments: { + color: { + format: swapchain.image_format(), + samples: 1, + load_op: Clear, + store_op: Store, + } + }, + pass: { + color: [color], + depth_stencil: {}, + } + )?; + + let vert_shader = triangle::load_vertex(device.clone()) + .map_err(|e| format!("Failed to load vertex shader: {e}"))?; + let frag_shader = triangle::load_fragment(device.clone()) + .map_err(|e| format!("Failed to load fragment shader: {e}"))?; + + let framebuffers = Self::create_framebuffers(&images, &render_pass)?; + + let image_extents = swapchain.image_extent(); + let pipeline = Self::create_pipeline( + &device, + &vert_shader, + &frag_shader, + &render_pass, + [image_extents[0] as f32, image_extents[1] as f32] + )?; + + let vertex_buffer = Arc::new(Buffer::from_iter( + mem_allocator.clone(), + BufferCreateInfo { + usage: BufferUsage::VERTEX_BUFFER, + ..Default::default() + }, + AllocationCreateInfo { + memory_type_filter: MemoryTypeFilter::PREFER_HOST + | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, + ..Default::default() + }, + vec![ + Vertex2 { position: [0.5, 0.5] }, + Vertex2 { position: [-0.5, 0.5] }, + Vertex2 { position: [-0.5, -0.5] }, + Vertex2 { position: [0.5, -0.5] }, + ] + )?); + + let index_buffer = Arc::new(Buffer::from_iter( + mem_allocator.clone(), + BufferCreateInfo { + usage: BufferUsage::INDEX_BUFFER, + ..Default::default() + }, + AllocationCreateInfo { + memory_type_filter: MemoryTypeFilter::PREFER_HOST + | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, + ..Default::default() + }, + vec![ + 0, 1, 2, + 0, 2, 3, + ] + )?); + + let cmd_buffers = Self::get_command_buffers( + &cmd_allocator, + &queue, + &pipeline, + &framebuffers, + &vertex_buffer, + &index_buffer + )?; + + Ok(Self { + window, + device, + queue, + swapchain, + swapchain_images: images, + mem_allocator, + cmd_allocator, + desc_allocator, + render_pass, + vert_shader, + frag_shader, + framebuffers, + pipeline, + vertex_buffer, + index_buffer, + cmd_buffers + }) + } + + /// Draws a frame on the current [`Surface`]. + pub fn draw_frame(&mut self) -> Result<(), Box> { + let (image_idx, suboptimal, acquire_future) = + match swapchain::acquire_next_image(self.swapchain.clone(), None) + .map_err(Validated::unwrap){ + Ok(r) => r, + Err(VulkanError::OutOfDate) => { + println!("Swapchain is out of date!"); + self.recreate_swapchain(true)?; + return Ok(()); + } + Err(e) => panic!("Failed to acquire next image: {:?}", e), + }; + + // Swapchain images may be suboptimal, which means that the swapchain is not in a good state. + // This is fixed by recreating the swapchain, but we'll have to skip this frame. + if suboptimal { + println!("Swapchain is suboptimal!"); + self.recreate_swapchain(false)? + } + + let execution = sync::now(self.device.clone()) + .join(acquire_future) + .then_execute(self.queue.clone(), self.cmd_buffers[image_idx as usize].clone())? + .then_swapchain_present( + self.queue.clone(), + SwapchainPresentInfo::swapchain_image_index(self.swapchain.clone(), image_idx), + ) + .then_signal_fence_and_flush(); + + Ok(()) + } + + /// Gets the correct [`PhysicalDevice`], which needs to match these requirements: + /// - Must have the correct `khr_swapchain` extension + /// - Must contain a graphics queue + /// - Priority is given to a discrete GPU, then the CPU. + fn get_physical_device( + instance: Arc, + surface: Arc, + extensions: &DeviceExtensions + ) -> Result<(Arc, u32), String> { + instance + .enumerate_physical_devices() + .map_err(|e| format!("Failed to enumerate physical devices: {e:?}"))? + .filter(|dev| dev.supported_extensions().contains(extensions)) + .filter_map(|dev| { + dev.queue_family_properties() + .iter() + .enumerate() + .position(|(i, q)| { + q.queue_flags.contains(QueueFlags::GRAPHICS) + && dev.surface_support(i as u32, &surface).unwrap_or(false) + }) + .map(|q| (dev, q as u32)) + }) + .min_by_key(|(dev, _)| { + match dev.properties().device_type { + PhysicalDeviceType::DiscreteGpu => 0, + PhysicalDeviceType::Cpu => 1, + _ => 2 + } + }) + .ok_or_else(|| "No physical devices found".to_string()) + } + + /// Creates the Vulkan [`Device`] given a specific [`PhysicalDevice`]. + fn create_device( + physical_device: Arc, + device_extensions: &DeviceExtensions, + graphics_index: usize + ) -> Result<(Arc, impl ExactSizeIterator>), String> { + Device::new( + physical_device.clone(), + DeviceCreateInfo { + queue_create_infos: vec![QueueCreateInfo { + queue_family_index: graphics_index as u32, + ..Default::default() + }], + enabled_extensions: device_extensions.clone(), + ..Default::default() + } + ) + .map_err(|e| format!("Failed to create device: {e}")) + } + + /// Creates a new [`Framebuffer`] for each swapchain image. + fn create_framebuffers( + images: &Vec>, + render_pass: &Arc + ) -> Result>, Box> { + let framebuffers = images.iter() + .map(|image| { + let view = ImageView::new_default(image.clone()).unwrap(); + + Framebuffer::new( + render_pass.clone(), + FramebufferCreateInfo { + attachments: vec![view], + ..Default::default() + } + ) + .unwrap() + }) + .collect::>>(); + + Ok(framebuffers) + } + + /// Creates a [`GraphicsPipeline`] that corresponds to the given [`RenderPass`], vertex shader, + /// and fragment shader. + pub fn create_pipeline( + device: &Arc, + vert_shader: &Arc, + frag_shader: &Arc, + render_pass: &Arc, + extents: [f32; 2], + ) -> Result, Box> { + // Get shader stages + let vs = vert_shader.entry_point("main") + .ok_or("Failed to find vertex shader entry point")?; + let fs = frag_shader.entry_point("main") + .ok_or("Failed to find fragment shader entry point")?; + + let vertex_input_state = Vertex2::per_vertex() + .definition(&vs)?; + + let stages = vec![ + PipelineShaderStageCreateInfo::new(vs), + PipelineShaderStageCreateInfo::new(fs), + ]; + + let subpass = Subpass::from(render_pass.clone(), 0) + .ok_or("Failed to create pipeline subpass")?; + + let layout = PipelineLayout::new( + device.clone(), + PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages) + .into_pipeline_layout_create_info(device.clone())? + )?; + + let viewport = Viewport { + offset: [0.0, 0.0], + extent: extents, + depth_range: 0.0..=1.0, + }; + + Ok(GraphicsPipeline::new( + device.clone(), + None, + GraphicsPipelineCreateInfo { + flags: Default::default(), + stages: stages.into_iter().collect(), + vertex_input_state: Some(vertex_input_state), + input_assembly_state: Some(InputAssemblyState::default()), + viewport_state: Some(ViewportState { + viewports: [viewport].into_iter().collect(), + ..Default::default() + }), + rasterization_state: Some(RasterizationState::default()), + multisample_state: Some(MultisampleState::default()), + color_blend_state: Some(ColorBlendState::with_attachment_states( + subpass.num_color_attachments(), + ColorBlendAttachmentState::default() + )), + dynamic_state: Default::default(), + subpass: Some(subpass.into()), + ..GraphicsPipelineCreateInfo::layout(layout) + } + )?) + } + + /// Creates a [`PrimaryAutoCommandBuffer`] for each swapchain image. + fn get_command_buffers( + cmd_allocator: &Arc, + queue: &Arc, + pipeline: &Arc, + framebuffers: &Vec>, + vertex_buffer: &Subbuffer<[Vertex2]>, + index_buffer: &Subbuffer<[u32]> + ) -> Result>, Box> { + let buffers = framebuffers.iter() + .filter_map(|framebuffer| { + let mut builder = AutoCommandBufferBuilder::primary( + cmd_allocator.clone(), + queue.queue_family_index(), + CommandBufferUsage::MultipleSubmit + ).ok()?; + + unsafe { + builder + .begin_render_pass( + RenderPassBeginInfo { + clear_values: vec![Some([0.1, 0.1, 0.1, 1.0].into())], + ..RenderPassBeginInfo::framebuffer(framebuffer.clone()) + }, + SubpassBeginInfo { + contents: SubpassContents::Inline, + ..Default::default() + } + ).ok()? + .bind_pipeline_graphics(pipeline.clone()).ok()? + .bind_vertex_buffers(0, vertex_buffer.clone()).ok()? + .bind_index_buffer(index_buffer.clone()).ok()? + // .draw(vertex_buffer.len() as u32, 1, 0, 0).ok()? + .draw_indexed(index_buffer.len() as u32, 1, 0, 0, 0).ok()? + .end_render_pass(SubpassEndInfo::default()).ok()?; + } + + builder.build().ok() + }) + .collect(); + + Ok(buffers) + } + + /// Handles recreation logic for the [`Swapchain`] by using the current information and any new + /// bounds. Will also handle resizing logic, as this requires extra information to be updated, + /// specifically the [`GraphicsPipeline`] and [`PrimaryAutoCommandBuffer`]. All information is + /// automatically set within the `VulkanContext`. + pub fn recreate_swapchain(&mut self, resized: bool) -> Result<(), Box> { + unsafe { self.device.wait_idle()?; }; + + let (new_swapchain, new_images) = self.swapchain + .recreate(SwapchainCreateInfo { + image_extent: self.window.inner_size().into(), + ..self.swapchain.create_info() + })?; + + self.swapchain = new_swapchain; + self.swapchain_images = new_images; + + // Recreate the framebuffers, which depend on the swapchain. + let new_framebuffers = Self::create_framebuffers(&self.swapchain_images, &self.render_pass)?; + + self.framebuffers = new_framebuffers; + + if resized { + let image_extents = self.swapchain.image_extent(); + let new_pipeline = Self::create_pipeline( + &self.device, + &self.vert_shader, + &self.frag_shader, + &self.render_pass, + [image_extents[0] as f32, image_extents[1] as f32], + )?; + + let command_buffers = Self::get_command_buffers( + &self.cmd_allocator, + &self.queue, + &new_pipeline, + &self.framebuffers, + &self.vertex_buffer, + &self.index_buffer + )?; + + self.pipeline = new_pipeline; + self.cmd_buffers = command_buffers; + } + + Ok(()) + } +} + +pub struct MainApplication { + instance: Arc, + context: Option, +} + +impl MainApplication { + pub fn new(instance_extensions: InstanceExtensions) -> Result> { + Ok(Self { + instance: Self::get_instance(instance_extensions)?, + context: None, + }) + } + + pub fn draw_frame(&mut self) -> Result<(), Box> { + // Draw a frame on the surface. This requires a VulkanContext, which in turn will handle + // the rendering logic. We'll pass on the required information to the context, if it exists, + // or we'll try to initialize the context. + self.context + .as_mut() + .expect("Context is not initialized") + .draw_frame() + } + + /// Gets the Vulkan instance. + fn get_instance( + required_extensions: InstanceExtensions, + ) -> Result, String> { + let library = VulkanLibrary::new() + .map_err(|e| format!("Failed to find Vulkan library: {e}"))?; + + Instance::new( + library, + InstanceCreateInfo { + flags: InstanceCreateFlags::ENUMERATE_PORTABILITY, + enabled_extensions: required_extensions, + ..Default::default() + } + ) + .map_err(|e| format!("Failed to create instance: {e}")) + } +} + +impl ApplicationHandler for MainApplication { + fn resumed(&mut self, event_loop: &ActiveEventLoop) { + self.context.is_none() + .then(|| { + // Initialization logic + let context = VulkanContext::init( + self.instance.clone(), + event_loop + ).expect("Couldn't initialize VulkanContext"); + + self.context = Some(context); + }); + } + + fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) { + match event { + WindowEvent::CloseRequested => { + println!("Closing window."); + event_loop.exit(); + } + WindowEvent::Resized(dimensions) => { + println!("Window was resized, recreating swapchain. New dimensions: {:?}", dimensions); + if let Some(context) = self.context.as_mut() { + context.recreate_swapchain(true).expect("Failed to recreate swapchain"); + } + } + WindowEvent::RedrawRequested => { + // This is where all redrawing logic goes. + self.draw_frame() + .unwrap_or_else(|e| println!("Failed to draw frame, dropping: {:?}", e)); + + // Queue the next frame for drawing. + self.context.as_ref().unwrap().window.request_redraw(); + } + _ => () + } + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..382baa6 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,54 @@ +mod app; +pub mod math; + +use std::error::Error; +use vulkano::swapchain::Surface; +use winit::event_loop::{ControlFlow, EventLoop}; +use crate::app::MainApplication; + +// Compute shader compilation. Happens at runtime, but file contents are included during compilation. +mod cs { + vulkano_shaders::shader!{ + ty: "compute", + path: "src/shaders/comp.glsl", + } +} + +mod mandelbrot_shader { + vulkano_shaders::shader!{ + ty: "compute", + path: "src/shaders/mandelbrot.glsl" + } +} + +mod triangle { + vulkano_shaders::shader!{ + shaders: { + vertex: { + ty: "vertex", + path: "src/shaders/triangle_vert.glsl" + }, + fragment: { + ty: "fragment", + path: "src/shaders/triangle_frag.glsl" + }, + } + } +} + +fn main() -> Result<(), Box> { + println!("Beginning initialization of vulkano"); + + // Create the window that we'll use for graphics rendering with a swapchain. + let event_loop = EventLoop::new()?; + let required_extensions = Surface::required_extensions(&event_loop)?; + + // Create and start the window. + let mut app = MainApplication::new(required_extensions)?; + event_loop.set_control_flow(ControlFlow::Wait); + event_loop.run_app(&mut app)?; + + println!("All operations successful, exiting."); + + Ok(()) +} diff --git a/src/math/matrix2.rs b/src/math/matrix2.rs new file mode 100644 index 0000000..2ae41a4 --- /dev/null +++ b/src/math/matrix2.rs @@ -0,0 +1,152 @@ +use std::ops::{Add, Div, Index, IndexMut, Mul, Sub}; +use crate::math::traits::Matrix; +use crate::math::Vector2; + +#[derive(Clone, Debug, PartialEq, PartialOrd, Copy, Default)] +pub struct Matrix2 { + row1: [f32; 2], + row2: [f32; 2], +} + +impl Matrix2 { + pub fn new() -> Self { + Self::default() + } + + pub fn row_vector(&self, row: usize) -> Vector2 { + Vector2::from([ + self[row][0], + self[row][1], + ]) + } + + pub fn column_vector(&self, col: usize) -> Vector2 { + Vector2::from([ + self[0][col], + self[1][col], + ]) + } +} + +impl Index for Matrix2 { + type Output = [f32; 2]; + + fn index(&self, index: usize) -> &Self::Output { + if index == 0 { + &self.row1 + } else { + &self.row2 + } + } +} + +impl IndexMut for Matrix2 { + fn index_mut(&mut self, index: usize) -> &mut Self::Output { + if index == 0 { + &mut self.row1 + } else { + &mut self.row2 + } + } +} + +impl Add for Matrix2 { + type Output = Self; + + fn add(self, rhs: Self) -> Self::Output { + Self { + row1: [self[0][0] + rhs[0][0], self[0][1] + rhs[0][1]], + row2: [self[1][0] + rhs[1][0], self[1][1] + rhs[1][1]], + } + } +} + +impl Sub for Matrix2 { + type Output = Self; + + fn sub(self, rhs: Self) -> Self::Output { + Self { + row1: [self[0][0] - rhs[0][0], self[0][1] - rhs[0][1]], + row2: [self[1][0] - rhs[1][0], self[1][1] - rhs[1][1]], + } + } +} + +impl Mul for Matrix2 { + type Output = Self; + + fn mul(self, rhs: f32) -> Self::Output { + Self { + row1: [self[0][0] * rhs, self[0][1] * rhs], + row2: [self[1][0] * rhs, self[1][1] * rhs], + } + } +} + +impl Mul for f32 { + type Output = Matrix2; + + fn mul(self, rhs: Matrix2) -> Self::Output { + rhs * self + } +} + +impl Mul for Matrix2 { + type Output = Self; + + fn mul(self, rhs: Matrix2) -> Self::Output { + Self { + row1: [self[0][0] * rhs[0][0] + self[0][1] * rhs[1][0], self[0][0] * rhs[0][1] + self[0][1] * rhs[1][1]], + row2: [self[1][0] * rhs[0][0] + self[1][1] * rhs[1][0], self[1][0] * rhs[0][1] + self[1][1] * rhs[1][1]], + } + } +} + +impl Div for Matrix2 { + type Output = Self; + + fn div(self, rhs: f32) -> Self::Output { + todo!() + } +} + +impl Div for Matrix2 { + type Output = Self; + + fn div(self, rhs: Self) -> Self::Output { + todo!() + } +} + +impl Matrix for Matrix2 { + fn identity() -> Self { + Self { + row1: [1.0, 0.0], + row2: [0.0, 1.0], + } + } + + fn transpose(self) -> Self { + todo!() + } + + fn determinant(self) -> f32 { + todo!() + } + + fn minor(self) -> Self { + todo!() + } + + fn cofactor(self) -> Self { + todo!() + } + + fn adjugate(self) -> Self { + todo!() + } + + fn inverse(self) -> Self { + todo!() + } +} diff --git a/src/math/matrix3.rs b/src/math/matrix3.rs new file mode 100644 index 0000000..e69de29 diff --git a/src/math/matrix4.rs b/src/math/matrix4.rs new file mode 100644 index 0000000..e69de29 diff --git a/src/math/mod.rs b/src/math/mod.rs new file mode 100644 index 0000000..e1ee07d --- /dev/null +++ b/src/math/mod.rs @@ -0,0 +1,14 @@ +mod matrix4; +mod vector3; +mod vector2; +mod traits; +mod matrix3; +mod matrix2; +mod vector4; + +pub use matrix4::*; +pub use matrix3::*; +pub use matrix2::*; +pub use vector4::*; +pub use vector3::*; +pub use vector2::*; \ No newline at end of file diff --git a/src/math/traits.rs b/src/math/traits.rs new file mode 100644 index 0000000..5b46b54 --- /dev/null +++ b/src/math/traits.rs @@ -0,0 +1,57 @@ +use std::ops::{Add, Div, Mul, Sub}; + +pub trait Vector: Copy + Default + PartialEq + PartialOrd + Add + Sub + Div + Mul { + /// Gets the dot product of the two vectors. + fn dot(self, other: Self) -> f32; + + /// Gets the signed length of the vector. + fn length(&self) -> f32; + + /// Creates a normalized vector. + fn normalize(self) -> Self; + + /// Projects the given vector onto the current vector. For example: + /// ``` + /// let v = ; + /// let u = ; + /// let vu_projection = v.project(u); // projects u onto v + /// let uv_projection = u.project(v); // projects v onto u + /// ``` + fn project(self, other: Self) -> Self { + let dot = self.dot(other); + let length = self.length(); + let full_length = length * length; + + self * (dot / full_length) + } +} + +pub trait Matrix: Copy + Default + PartialEq + PartialOrd + Add + Sub + + Div + Div + + Mul + Mul { + /// Creates an identity matrix. + fn identity() -> Self; + + /// Gets the transpose of this matrix. + fn transpose(self) -> Self; + + /// Gets the determinant of this matrix. + fn determinant(self) -> f32; + + /// Finds the minor of this matrix. The element at location (`i`, `j`) of the minor is the + /// determinant of the submatrix obtained by removing row `i` and column `j` in the original + /// matrix. + fn minor(self) -> Self; + + /// Finds the cofactor of this matrix. The element at location (`i`, `j`) of the cofactor is + /// defined as -1^ij * Mij, where Mij is the element at (`i`, `j`) in the minor of the matrix. + /// This is effectively flipping the sign of every other element in the minor of this matrix. + fn cofactor(self) -> Self; + + /// Gets the adjugate of this matrix. This is the transpose of the cofactor of this matrix. + fn adjugate(self) -> Self; + + /// Gets the inverse of this matrix. Note that this is a very expensive operation and should + /// be used as sparingly as possible. + fn inverse(self) -> Self; +} diff --git a/src/math/vector2.rs b/src/math/vector2.rs new file mode 100644 index 0000000..a5dcbd1 --- /dev/null +++ b/src/math/vector2.rs @@ -0,0 +1,114 @@ +use std::ops::{Add, Div, Mul, Sub}; +use crate::math::traits::Vector; + +#[derive(Copy, Clone, Debug, Default, PartialEq, PartialOrd)] +pub struct Vector2 { + pub x: f32, + pub y: f32, +} + +impl Vector2 { + pub fn new() -> Self { + Self::default() + } + + pub fn from_values(x: f32, y: f32) -> Self { + Self { x, y } + } +} + +impl Add for Vector2 { + type Output = Self; + + fn add(self, other: Self) -> Self { + Self { + x: self.x + other.x, + y: self.y + other.y, + } + } +} + +impl Sub for Vector2 { + type Output = Self; + + fn sub(self, other: Self) -> Self { + Self { + x: self.x - other.x, + y: self.y - other.y, + } + } +} + +impl Mul for Vector2 { + type Output = Self; + + fn mul(self, other: f32) -> Self { + Self { + x: self.x * other, + y: self.y * other, + } + } +} + +impl Mul for f32 { + type Output = Vector2; + + fn mul(self, rhs: Vector2) -> Self::Output { + rhs * self + } +} + +impl Div for Vector2 { + type Output = Self; + + fn div(self, other: f32) -> Self { + Self { + x: self.x / other, + y: self.y / other, + } + } +} + +impl Div for f32 { + type Output = Vector2; + + fn div(self, rhs: Vector2) -> Self::Output { + rhs / self + } +} + +impl Vector for Vector2 { + fn dot(self, other: Self) -> f32 { + self.x * other.x + self.y * other.y + } + + fn length(&self) -> f32 { + self.x.hypot(self.y) + } + + fn normalize(self) -> Self { + let length = self.length(); + Self { + x: self.x / length, + y: self.y / length, + } + } +} + +impl From<[f32; 2]> for Vector2 { + fn from(v: [f32; 2]) -> Self { + Self { + x: v[0], + y: v[1], + } + } +} + +impl From for Vector2 { + fn from(v: f32) -> Self { + Self { + x: v, + y: 0.0, + } + } +} diff --git a/src/math/vector3.rs b/src/math/vector3.rs new file mode 100644 index 0000000..bc74bdf --- /dev/null +++ b/src/math/vector3.rs @@ -0,0 +1,152 @@ +use std::ops::{Add, Div, Mul, Sub}; +use crate::math::traits::Vector; +use crate::math::vector2::Vector2; + +#[derive(Copy, Clone, Debug, Default, PartialEq, PartialOrd)] +pub struct Vector3 { + pub x: f32, + pub y: f32, + pub z: f32, +} + +impl Vector3 { + pub fn new() -> Self { + Self::default() + } + + pub fn xy(&self) -> Vector2 { + Vector2::from([ + self.x, + self.y + ]) + } + + pub fn yz(&self) -> Vector2 { + Vector2::from([ + self.y, + self.z + ]) + } + + pub fn xz(&self) -> Vector2 { + Vector2::from([ + self.x, + self.z + ]) + } + + pub fn xyz(&self) -> (f32, f32, f32) { + (self.x, self.y, self.z) + } + + pub fn cross(self, other: Self) -> Self { + Self { + x: self.y * other.z - self.z * other.y, + y: self.z * other.x - self.x * other.z, + z: self.x * other.y - self.y * other.x, + } + } +} + +impl Add for Vector3 { + type Output = Self; + + fn add(self, other: Self) -> Self { + Self { + x: self.x + other.x, + y: self.y + other.y, + z: self.z + other.z, + } + } +} + +impl Sub for Vector3 { + type Output = Self; + + fn sub(self, other: Self) -> Self::Output { + Self { + x: self.x - other.x, + y: self.y - other.y, + z: self.z - other.z, + } + } +} + +impl Mul for Vector3 { + type Output = Self; + + fn mul(self, other: f32) -> Self { + Self { + x: self.x * other, + y: self.y * other, + z: self.z * other, + } + } +} + +impl Mul for f32 { + type Output = Vector3; + + fn mul(self, rhs: Vector3) -> Self::Output { + rhs * self + } +} + +impl Div for Vector3 { + type Output = Self; + + fn div(self, other: f32) -> Self { + Self { + x: self.x / other, + y: self.y / other, + z: self.z / other, + } + } +} + +impl Div for f32 { + type Output = Vector3; + + fn div(self, rhs: Vector3) -> Self::Output { + rhs / self + } +} + +impl Vector for Vector3 { + fn dot(self, other: Self) -> f32 { + self.x * other.x + self.y * other.y + self.z * other.z + } + + fn length(&self) -> f32 { + self.x.hypot(self.y.hypot(self.z)) + } + + fn normalize(self) -> Self { + let length = self.length(); + + Self { + x: self.x / length, + y: self.y / length, + z: self.z / length, + } + } +} + +impl From<[f32; 3]> for Vector3 { + fn from(v: [f32; 3]) -> Self { + Self { + x: v[0], + y: v[1], + z: v[2], + } + } +} + +impl From for Vector3 { + fn from(v: Vector2) -> Self { + Self { + z: 0.0, + ..v.into() + } + } +} diff --git a/src/math/vector4.rs b/src/math/vector4.rs new file mode 100644 index 0000000..00aa430 --- /dev/null +++ b/src/math/vector4.rs @@ -0,0 +1,152 @@ +use std::ops::{Add, Div, Mul, Sub}; +use crate::math::traits::Vector; +use crate::math::{Vector2, Vector3}; + +#[derive(Copy, Clone, Debug, Default, PartialEq, PartialOrd)] +pub struct Vector4 { + pub x: f32, + pub y: f32, + pub z: f32, + pub w: f32, +} + +impl Vector4 { + pub fn new() -> Self { + Self::default() + } + + pub fn xyzw(&self) -> (f32, f32, f32, f32) { + (self.x, self.y, self.z, self.w) + } + + pub fn xyz(&self) -> Vector3 { + Vector3::from([self.x, self.y, self.z]) + } + + pub fn xy(&self) -> Vector2 { + Vector2::from([self.x, self.y]) + } + + pub fn yz(&self) -> Vector2 { + Vector2::from([self.y, self.z]) + } + + pub fn xz(&self) -> Vector2 { + Vector2::from([self.x, self.z]) + } +} + +impl Add for Vector4 { + type Output = Self; + + fn add(self, other: Self) -> Self { + Self { + x: self.x + other.x, + y: self.y + other.y, + z: self.z + other.z, + w: self.w + other.w, + } + } +} + +impl Sub for Vector4 { + type Output = Self; + + fn sub(self, other: Self) -> Self { + Self { + x: self.x - other.x, + y: self.y - other.y, + z: self.z - other.z, + w: self.w - other.w, + } + } +} + +impl Mul for Vector4 { + type Output = Self; + + fn mul(self, rhs: f32) -> Self::Output { + Self { + x: self.x * rhs, + y: self.y * rhs, + z: self.z * rhs, + w: self.w * rhs, + } + } +} + +impl Mul for f32 { + type Output = Vector4; + + fn mul(self, rhs: Vector4) -> Self::Output { + rhs * self + } +} + +impl Div for Vector4 { + type Output = Self; + + fn div(self, rhs: f32) -> Self::Output { + Self { + x: self.x / rhs, + y: self.y / rhs, + z: self.z / rhs, + w: self.w / rhs, + } + } +} + +impl Div for f32 { + type Output = Vector4; + + fn div(self, rhs: Vector4) -> Self::Output { + rhs / self + } +} + +impl Vector for Vector4 { + fn dot(self, other: Self) -> f32 { + self.x * other.x + self.y * other.y + self.z * other.z + self.w * other.w + } + + fn length(&self) -> f32 { + self.x.hypot(self.y.hypot(self.z.hypot(self.w))) + } + + fn normalize(self) -> Self { + self / self.length() + } +} + +impl From<[f32; 4]> for Vector4 { + fn from(v: [f32; 4]) -> Self { + Self { + x: v[0], + y: v[1], + z: v[2], + w: v[3], + } + } +} + +impl From<(Vector3, f32)> for Vector4 { + fn from((v, n): (Vector3, f32)) -> Self { + Self { + x: v.x, + y: v.y, + z: v.z, + w: n, + } + } +} + +impl From<(Vector2, f32, f32)> for Vector4 { + fn from((v, n1, n2): (Vector2, f32, f32)) -> Self { + Self { + x: v.x, + y: v.y, + z: n1, + w: n2, + } + } +} diff --git a/src/shaders/comp.glsl b/src/shaders/comp.glsl new file mode 100644 index 0000000..f4bd532 --- /dev/null +++ b/src/shaders/comp.glsl @@ -0,0 +1,11 @@ +#version 460 + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; +layout(set = 0, binding = 0) buffer Data { + uint data[]; +} buf; + +void main() { + uint idx = gl_GlobalInvocationID.x; + buf.data[idx] *= 12; +} \ No newline at end of file diff --git a/src/shaders/mandelbrot.glsl b/src/shaders/mandelbrot.glsl new file mode 100644 index 0000000..b039395 --- /dev/null +++ b/src/shaders/mandelbrot.glsl @@ -0,0 +1,29 @@ +#version 460 + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; +layout(set = 0, binding = 0, rgba8) uniform writeonly image2D img; + +void main() { + // Some normalized xy coord, plus 0.5, which gets the center of a pixel. Then it is + // normalized to the size of the image. + vec2 norm_coords = (gl_GlobalInvocationID.xy + vec2(0.5)) / vec2(imageSize(img)); + // Need to look this up - not sure what this is. + // C is in the set when it is diverging when iterated from z = 0. + vec2 c = (norm_coords - vec2(0.5)) * 2.0 - vec2(1.0, 0.0); + vec2 z = vec2(0.0); + + float i; + for (i = 0.0; i < 1.0; i += 0.005) { + z = vec2( + (z.x * z.x) - (z.y * z.y) + c.x, + (z.y * z.x) + (z.x * z.y) + c.y + ); + + if (length(z) > 4.0) { + break; + } + } + + vec4 to_write = vec4(vec3(i), 1.0); + imageStore(img, ivec2(gl_GlobalInvocationID.xy), to_write); +} diff --git a/src/shaders/triangle_frag.glsl b/src/shaders/triangle_frag.glsl new file mode 100644 index 0000000..fa8ab62 --- /dev/null +++ b/src/shaders/triangle_frag.glsl @@ -0,0 +1,7 @@ +#version 460 + +layout(location = 0) out vec4 f_color; + +void main() { + f_color = vec4(1.0, 0.0, 0.0, 1.0); +} diff --git a/src/shaders/triangle_vert.glsl b/src/shaders/triangle_vert.glsl new file mode 100644 index 0000000..3f7245b --- /dev/null +++ b/src/shaders/triangle_vert.glsl @@ -0,0 +1,7 @@ +#version 460 + +layout(location = 0) in vec2 position; + +void main() { + gl_Position = vec4(position, 0.0, 1.0); +}