feat: implement gltf loader
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@@ -81,7 +81,7 @@ impl MeshRegistry {
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let obj_num_idx = obj.indices.len();
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buf_indices.extend(obj.indices);
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println!("Loaded mesh {} with {} vertices and {} indices", id, obj_num_verts, obj_num_idx);
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println!("Loaded mesh \"{}\" with {} vertices and {} indices", id, obj_num_verts, obj_num_idx);
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// TODO Create bounding boxes for each mesh and associate them with the struct.
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mesh_list.insert(
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