feat: implement gltf loader

This commit is contained in:
alphafetus committed 2026-08-08 13:43:52 -04:00
1 parent ba9b677545
commit 5eb71f06cf
16 files changed
+172 -1375211

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+1 -1
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@@ -81,7 +81,7 @@ impl MeshRegistry {
let obj_num_idx = obj.indices.len();
buf_indices.extend(obj.indices);
println!("Loaded mesh {} with {} vertices and {} indices", id, obj_num_verts, obj_num_idx);
println!("Loaded mesh \"{}\" with {} vertices and {} indices", id, obj_num_verts, obj_num_idx);
// TODO Create bounding boxes for each mesh and associate them with the struct.
mesh_list.insert(
+7 -3
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@@ -21,7 +21,7 @@ impl RenderBatch {
instance_registry: Arc<InstanceRegistry>
) -> Vec<Self> {
mesh_registry.meshes.iter()
.map(|(id, mesh)| {
.filter_map(|(id, mesh)| {
let instances = instance_registry.get_instances_for(id);
let gpu_instances = instances.iter()
@@ -31,6 +31,10 @@ impl RenderBatch {
})
.collect::<Vec<GpuInstance>>();
if gpu_instances.is_empty() {
return None;
}
// Build instances into a RenderBatch
let instance_buffer = Buffer::from_iter(
allocator.clone(),
@@ -46,11 +50,11 @@ impl RenderBatch {
gpu_instances
).expect("Couldn't allocate instance buffer");
Self {
Some(Self {
mesh_id: id.clone(),
instance_buffer,
instance_count: instances.len() as u32,
}
})
}).collect()
}
}
+38 -2
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@@ -1,11 +1,47 @@
use std::path::Path;
use anyhow::Result;
use anyhow::{anyhow, Result};
use crate::loaders::mesh_loader::{MeshFileLoader, MeshInfo};
pub struct GltfLoader;
impl MeshFileLoader for GltfLoader {
fn load_mesh(&self, path: &Path) -> Result<MeshInfo> {
todo!()
let scenes = easy_gltf::load(path)
.map_err(|e| anyhow!("could not load gltf file: {e}"))?;
println!("Found {} scene(s) in gltf file", scenes.len());
let scene = scenes.first()
.ok_or(anyhow!("no scenes in gltf file"))?;
println!("Found {} model(s) in gltf file", scene.models.len());
let mut vertices = Vec::new();
let mut normals = Vec::new();
let mut uvs = Vec::new();
let mut indices = Vec::<u32>::new();
for model in &scene.models {
// Indices must be offset by the number of vertices that are already registered.
let idx_offset = vertices.len() as u32;
// Put all vertex info together for a MeshInfo struct
for vertex in model.vertices() {
vertices.push(*vertex.position.as_ref());
normals.push(*vertex.normal.as_ref());
uvs.push([vertex.tex_coords.x, vertex.tex_coords.y, 0.0]);
}
model.indices()
.expect("failed to find indices")
.iter()
.map(|i| i + idx_offset)
.for_each(|i| indices.push(i));
}
Ok(MeshInfo {
vertices,
indices,
normals,
uvs
})
}
}
+4
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@@ -6,9 +6,13 @@ use crate::loaders::obj_loader::ObjLoader;
use super::gltf_loader::*;
pub struct MeshInfo {
/// The mesh's vertices.
pub vertices: Vec<[f32; 3]>,
/// The mesh's vertex normals.
pub normals: Vec<[f32; 3]>,
/// The mesh's vertex indices.
pub indices: Vec<u32>,
/// The texture coordinates. Note that these may also be used on 3D textures.
pub uvs: Vec<[f32; 3]>,
}