chore: small optimizations
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@@ -15,9 +15,9 @@ layout(location = 0) out vec4 f_color;
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void main() {
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// Default mesh color - no textures for now.
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vec3 objectColor = vec3(0.1, 0.1, 0.1);
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vec3 objectColor = vec3(0.5, 0.5, 0.5);
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// Default light information - we aren't going to edit light information until we know more about it.
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vec3 lightPosition = vec3(0.0, 10000.0, 0.0);
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vec3 lightPosition = vec3(-100.0, 200.0, 200.0);
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vec3 lightColor = vec3(1.0, 1.0, 1.0);
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// Ambient lighting - literally just a base color percentage.
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