using Avalonia.Controls; using Avalonia.Interactivity; namespace PcgsInvUi.Views; public partial class DeleteWindow : Window { public bool Accepted { get; set; } public DeleteWindow() { InitializeComponent(); Accepted = false; } public void AcceptClicked(object source, RoutedEventArgs args) { // TODO Delete the SelectedCoin? Accepted = true; Close(); } public void CancelClicked(object source, RoutedEventArgs args) { Close(); } }